King Kong (video game, 1982)
E473433
King Kong (1982 video game) is an early platform game for the Atari 2600 that loosely adapts the classic giant-ape film by having players scale structures to rescue a captive character while avoiding falling obstacles.
Statements (25)
| Predicate | Object |
|---|---|
| instanceOf |
platform game
ⓘ
video game ⓘ |
| basedOn | King Kong (film) NERFINISHED ⓘ |
| controlScheme |
joystick
ⓘ
single button ⓘ |
| genre | platform ⓘ |
| hasAntagonistType | giant ape ⓘ |
| hasLevelStructure | single-screen stages ⓘ |
| hasMechanic |
jumping over obstacles
ⓘ
ladder climbing ⓘ |
| hasNarrativeElement | damsel in distress ⓘ |
| hasObjective | reach top of structure ⓘ |
| hasObstacle | falling objects ⓘ |
| hasPerspective | side view ⓘ |
| hasPlayerAction | climb structures ⓘ |
| hasPlayerGoal | rescue captive character ⓘ |
| hasScoringMethod | points for progress and survival ⓘ |
| hasTheme |
giant ape
ⓘ
rescue ⓘ |
| intendedPlatform | home video game console ⓘ |
| isEarlyExampleOf | home console platform game ⓘ |
| isLooselyAdaptedFrom | classic King Kong film ⓘ |
| platform | Atari 2600 NERFINISHED ⓘ |
| releaseYear | 1982 ⓘ |
| videoGameMode | single-player ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.