Triple
T19714363
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | King Kong (video game, 1982) |
E473433
|
entity |
| Predicate | videoGameMode |
P46484
|
FINISHED |
| Object | single-player |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: single-player | Statement: [King Kong (video game, 1982), videoGameMode, single-player]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: videoGameMode Context triple: [King Kong (video game, 1982), videoGameMode, single-player]
-
A.
primaryGameMode
chosen
Indicates the main or default game mode associated with a particular game or gaming context.
-
B.
gameModeRelevance
Indicates how strongly or in what way something is related or applicable to a particular game mode.
-
C.
gameModeDesign
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
-
D.
appearsInGameMode
Indicates that an entity is present, available, or featured within a specified game mode.
-
E.
videoGame
Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8e516dd048190a0b6c93ea3e71f58 |
completed | April 10, 2026, 11:55 a.m. |
| NER | Named-entity recognition | batch_69e6440b47508190a8a33325b00841dc |
completed | April 20, 2026, 3:19 p.m. |
| PD | Predicate disambiguation | batch_69e530438c60819082364c7be3eef6f0 |
completed | April 19, 2026, 7:42 p.m. |
Created at: April 10, 2026, 1:46 p.m.