allowsPlayerAction

P82156
predicate

Indicates that one entity permits or enables a player to perform a specific action within a system or context.

All labels observed (6)

Label Occurrences
playerAction 6
allowsPlayerTo 5
allowsPlayerAction canonical 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: allowsPlayerAction
Generated description
Indicates that one entity permits or enables a player to perform a specific action within a system or context.

Sample triples (22)

Subject Object
Harry Potter: Wizards Unite join wizarding professions
Harry Potter: Wizards Unite brew potions
Harry Potter: Wizards Unite participate in wizarding challenges
Harry Potter: Wizards Unite collect Foundables
King Kong (video game, 1982) climb structures via predicate surface "hasPlayerAction"
Star Wars: X-Wing vs. TIE Fighter X-wing fighters via predicate surface "allowsPlayerToControl" NERFINISHED
Star Wars: X-Wing vs. TIE Fighter TIE fighters via predicate surface "allowsPlayerToControl" NERFINISHED
Star Wars: X-Wing vs. TIE Fighter various Rebel starfighters via predicate surface "allowsPlayerToControl"
Star Wars: X-Wing vs. TIE Fighter various Imperial starfighters via predicate surface "allowsPlayerToControl"
The Matrix: Path of Neo replay key scenes from The Matrix films via predicate surface "allowsPlayerTo"
The Matrix: Path of Neo alter events from the film trilogy via predicate surface "allowsPlayerTo"
The Walking Dead: No Man’s Land manage survivors via predicate surface "playerAction"
The Walking Dead: No Man’s Land battle walkers via predicate surface "playerAction"
The Walking Dead: No Man’s Land make story-driven choices via predicate surface "playerAction"
The Walking Dead: No Man’s Land build and upgrade a camp via predicate surface "playerAction"
The Walking Dead: No Man’s Land recruit survivors via predicate surface "playerAction"
The Walking Dead: No Man’s Land customize survivor classes via predicate surface "playerAction"
The Institute ally with The Institute via predicate surface "playerCan"
The Institute destroy The Institute via predicate surface "playerCan"
Tyranny shape fate of the realm via predicate surface "allowsPlayerTo"
Tyranny interpret and enforce laws via predicate surface "allowsPlayerTo"
Tyranny ally with different factions via predicate surface "allowsPlayerTo"