allowsPlayerAction
P82156
predicate
Indicates that one entity permits or enables a player to perform a specific action within a system or context.
All labels observed (6)
| Label | Occurrences |
|---|---|
| playerAction | 6 |
| allowsPlayerTo | 5 |
| allowsPlayerAction canonical | 4 |
| allowsPlayerToControl | 4 |
| playerCan | 2 |
| hasPlayerAction | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: allowsPlayerAction
Generated description
Indicates that one entity permits or enables a player to perform a specific action within a system or context.
Sample triples (22)
| Subject | Object |
|---|---|
| Harry Potter: Wizards Unite | join wizarding professions ⓘ |
| Harry Potter: Wizards Unite | brew potions ⓘ |
| Harry Potter: Wizards Unite | participate in wizarding challenges ⓘ |
| Harry Potter: Wizards Unite | collect Foundables ⓘ |
| King Kong (video game, 1982) | climb structures via predicate surface "hasPlayerAction" ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | X-wing fighters via predicate surface "allowsPlayerToControl" NERFINISHED ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | TIE fighters via predicate surface "allowsPlayerToControl" NERFINISHED ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | various Rebel starfighters via predicate surface "allowsPlayerToControl" ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | various Imperial starfighters via predicate surface "allowsPlayerToControl" ⓘ |
| The Matrix: Path of Neo | replay key scenes from The Matrix films via predicate surface "allowsPlayerTo" ⓘ |
| The Matrix: Path of Neo | alter events from the film trilogy via predicate surface "allowsPlayerTo" ⓘ |
| The Walking Dead: No Man’s Land | manage survivors via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | battle walkers via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | make story-driven choices via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | build and upgrade a camp via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | recruit survivors via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | customize survivor classes via predicate surface "playerAction" ⓘ |
| The Institute | ally with The Institute via predicate surface "playerCan" ⓘ |
| The Institute | destroy The Institute via predicate surface "playerCan" ⓘ |
| Tyranny | shape fate of the realm via predicate surface "allowsPlayerTo" ⓘ |
| Tyranny | interpret and enforce laws via predicate surface "allowsPlayerTo" ⓘ |
| Tyranny | ally with different factions via predicate surface "allowsPlayerTo" ⓘ |