allowsPlayerAction
P82156
predicate
Indicates that one entity permits or enables a player to perform a specific action within a system or context.
Observed surface forms (5)
- playerAction ×6
- allowsPlayerTo ×5
- allowsPlayerToControl ×4
- playerCan ×2
- hasPlayerAction ×1
Sample triples (22)
| Subject | Object |
|---|---|
| Harry Potter: Wizards Unite | brew potions ⓘ |
| Harry Potter: Wizards Unite | collect Foundables ⓘ |
| Harry Potter: Wizards Unite | join wizarding professions ⓘ |
| Harry Potter: Wizards Unite | participate in wizarding challenges ⓘ |
| King Kong (video game, 1982) | climb structures via predicate surface "hasPlayerAction" ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | TIE fighters via predicate surface "allowsPlayerToControl" NERFINISHED ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | X-wing fighters via predicate surface "allowsPlayerToControl" NERFINISHED ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | various Imperial starfighters via predicate surface "allowsPlayerToControl" ⓘ |
| Star Wars: X-Wing vs. TIE Fighter | various Rebel starfighters via predicate surface "allowsPlayerToControl" ⓘ |
| The Institute | ally with The Institute via predicate surface "playerCan" ⓘ |
| The Institute | destroy The Institute via predicate surface "playerCan" ⓘ |
| The Matrix: Path of Neo | alter events from the film trilogy via predicate surface "allowsPlayerTo" ⓘ |
| The Matrix: Path of Neo | replay key scenes from The Matrix films via predicate surface "allowsPlayerTo" ⓘ |
| The Walking Dead: No Man’s Land | battle walkers via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | build and upgrade a camp via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | customize survivor classes via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | make story-driven choices via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | manage survivors via predicate surface "playerAction" ⓘ |
| The Walking Dead: No Man’s Land | recruit survivors via predicate surface "playerAction" ⓘ |
| Tyranny | ally with different factions via predicate surface "allowsPlayerTo" ⓘ |
| Tyranny | interpret and enforce laws via predicate surface "allowsPlayerTo" ⓘ |
| Tyranny | shape fate of the realm via predicate surface "allowsPlayerTo" ⓘ |