Tyranny
E915586
Tyranny is a role-playing video game set in a dark fantasy world where the player serves as an official of a victorious evil overlord, making morally complex decisions that shape the fate of the realm.
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
role-playing video game
ⓘ
video game ⓘ |
| alignmentSystem | reputation and fear-based ⓘ |
| allowsPlayerTo |
ally with different factions
ⓘ
interpret and enforce laws ⓘ shape fate of the realm ⓘ |
| antagonistFaction | rebels against Kyros ⓘ |
| artStyle | isometric 2D/3D hybrid ⓘ |
| choiceConsequence |
changes in political landscape
ⓘ
different endings ⓘ different quest paths ⓘ |
| combatSystem | real-time with pause ⓘ |
| developer | Obsidian Entertainment NERFINISHED ⓘ |
| dialogueImpact | choices affect world state ⓘ |
| dialogueSystem | choice-driven dialogue ⓘ |
| emphasis |
player choice
ⓘ
reactive world design ⓘ story ⓘ |
| factionSystem | reputation-based ⓘ |
| feature |
branching narrative
ⓘ
consequence-driven choices ⓘ morally complex decisions ⓘ party-based combat ⓘ |
| gameEngine | Unity NERFINISHED ⓘ |
| gameMode | single-player ⓘ |
| genre |
dark fantasy
ⓘ
role-playing ⓘ |
| hasCharacterCreation | true ⓘ |
| hasCompanions | true ⓘ |
| hasSkillSystem | true ⓘ |
| influencedBy | classic isometric RPGs ⓘ |
| narrativeFocus |
consequences of power
ⓘ
law and authority ⓘ moral ambiguity ⓘ |
| perspective | isometric ⓘ |
| platform |
Linux
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
macOS ⓘ |
| playerAffiliation | Overlord Kyros NERFINISHED ⓘ |
| playerRole | Fatebinder NERFINISHED ⓘ |
| publisher | Paradox Interactive NERFINISHED ⓘ |
| setting | fantasy world ⓘ |
| supportsMultipleEndings | true GENERATED ⓘ |
| theme | evil has already won ⓘ |
| worldState | evil overlord victorious ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.