battleSystem

P35545
predicate

Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

All labels observed (4)

Label Occurrences
combatSystem 142
battleSystem canonical 8
hasBattleSystem 4

Sample triples (155)

Subject Object
Koops turn-based combat
World of Warcraft tab-targeting via predicate surface "combatSystem"
Fallout (video game series) turn-based combat in early titles via predicate surface "combatSystem"
Fallout (video game series) real-time combat with V.A.T.S. targeting in later titles via predicate surface "combatSystem"
Paper Mario turn-based battles with timed button presses via predicate surface "combatSystem"
Streets of Rage hand-to-hand combat via predicate surface "combatSystem"
Streets of Rage use of improvised weapons via predicate surface "combatSystem"
Golden Axe melee combat via predicate surface "combatSystem"
Golden Axe magic-based attacks via predicate surface "combatSystem"
Lunar: The Silver Star turn-based battle system via predicate surface "combatSystem"
Lunar: Eternal Blue turn-based battle system via predicate surface "combatSystem"
Bloodborne melee-focused real-time combat via predicate surface "combatSystem"
HMS Defender (D36) Sea Viper missile system via predicate surface "combatSystem"
surface form: Sea Viper air-defence system
HMS Duncan (D37) Sea Viper missile system via predicate surface "combatSystem"
surface form: Sea Viper air-defence system
Middle-earth: Shadow of Mordor melee combat via predicate surface "combatSystem"
Middle-earth: Shadow of Mordor ranged combat via predicate surface "combatSystem"
Middle-earth: Shadow of War melee combat via predicate surface "combatSystem"
Middle-earth: Shadow of War ranged combat via predicate surface "combatSystem"
Middle-earth: Shadow of War stealth mechanics via predicate surface "combatSystem"
Spider-Man: Shattered Dimensions melee combat via predicate surface "combatSystem"
Spider-Man: Shattered Dimensions web-based attacks via predicate surface "combatSystem"
Die by the Sword real-time melee combat via predicate surface "combatSystem"
Marvel: Ultimate Alliance 2 real-time via predicate surface "combatSystem"
Hi-Fi Rush rhythm-timed combos and dodges via predicate surface "combatSystem"
Dark Messiah of Might and Magic melee-focused via predicate surface "combatSystem"
Dark Messiah of Might and Magic physics-based interactions via predicate surface "combatSystem"
The Bourne Conspiracy combo-based melee via predicate surface "combatSystem"
The Bourne Conspiracy context-sensitive takedowns via predicate surface "combatSystem"
Final Fantasy XIV tab-targeting via predicate surface "combatSystem"
God of War third-person melee combat via predicate surface "combatSystem"
Diablo Immortal real-time via predicate surface "combatSystem"
Diablo II: Lord of Destruction real-time via predicate surface "combatSystem"
World of Warcraft: Dragonflight tab-target combat via predicate surface "combatSystem"
Fallout 2 turn-based via predicate surface "combatSystem"
Fallout 2 tactical via predicate surface "combatSystem"
Fallout: Brotherhood of Steel real-time combat via predicate surface "combatSystem"
The Elder Scrolls Online: Morrowind real-time action combat via predicate surface "combatSystem"
The Elder Scrolls Online: Elsweyr action RPG combat via predicate surface "combatSystem"
Oyashio-class submarine integrated fire control system via predicate surface "combatSystem"
Smite skill-shot based abilities via predicate surface "combatSystem"
Mario & Luigi: Paper Jam turn-based with action commands via predicate surface "combatSystem"
Paper Mario: Sticker Star consumable sticker attacks via predicate surface "combatSystem"
Soulcalibur horizontal and vertical attacks via predicate surface "combatSystem"
Soulcalibur guard and parry mechanics via predicate surface "combatSystem"
Soulcalibur throws via predicate surface "combatSystem"
Soulcalibur ring-outs as victory condition via predicate surface "combatSystem"
Skies of Arcadia turn-based combat via predicate surface "combatSystem"
Skies of Arcadia turn-based
Pacific Rim: The Video Game one-on-one arena battles via predicate surface "combatSystem"
Perfect World (video game)
surface form: Perfect World
tab-targeting via predicate surface "combatSystem"