battleSystem
P35545
predicate
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
All labels observed (4)
| Label | Occurrences |
|---|---|
| combatSystem | 142 |
| battleSystem canonical | 8 |
| hasBattleSystem | 4 |
| combatResolutionMethod | 1 |
Sample triples (155)
| Subject | Object |
|---|---|
| Koops | turn-based combat ⓘ |
| World of Warcraft | tab-targeting via predicate surface "combatSystem" ⓘ |
| Fallout (video game series) | turn-based combat in early titles via predicate surface "combatSystem" ⓘ |
| Fallout (video game series) | real-time combat with V.A.T.S. targeting in later titles via predicate surface "combatSystem" ⓘ |
| Paper Mario | turn-based battles with timed button presses via predicate surface "combatSystem" ⓘ |
| Streets of Rage | hand-to-hand combat via predicate surface "combatSystem" ⓘ |
| Streets of Rage | use of improvised weapons via predicate surface "combatSystem" ⓘ |
| Golden Axe | melee combat via predicate surface "combatSystem" ⓘ |
| Golden Axe | magic-based attacks via predicate surface "combatSystem" ⓘ |
| Lunar: The Silver Star | turn-based battle system via predicate surface "combatSystem" ⓘ |
| Lunar: Eternal Blue | turn-based battle system via predicate surface "combatSystem" ⓘ |
| Bloodborne | melee-focused real-time combat via predicate surface "combatSystem" ⓘ |
| HMS Defender (D36) |
Sea Viper missile system
via predicate surface "combatSystem"
ⓘ
surface form:
Sea Viper air-defence system
|
| HMS Duncan (D37) |
Sea Viper missile system
via predicate surface "combatSystem"
ⓘ
surface form:
Sea Viper air-defence system
|
| Middle-earth: Shadow of Mordor | melee combat via predicate surface "combatSystem" ⓘ |
| Middle-earth: Shadow of Mordor | ranged combat via predicate surface "combatSystem" ⓘ |
| Middle-earth: Shadow of War | melee combat via predicate surface "combatSystem" ⓘ |
| Middle-earth: Shadow of War | ranged combat via predicate surface "combatSystem" ⓘ |
| Middle-earth: Shadow of War | stealth mechanics via predicate surface "combatSystem" ⓘ |
| Spider-Man: Shattered Dimensions | melee combat via predicate surface "combatSystem" ⓘ |
| Spider-Man: Shattered Dimensions | web-based attacks via predicate surface "combatSystem" ⓘ |
| Die by the Sword | real-time melee combat via predicate surface "combatSystem" ⓘ |
| Marvel: Ultimate Alliance 2 | real-time via predicate surface "combatSystem" ⓘ |
| Hi-Fi Rush | rhythm-timed combos and dodges via predicate surface "combatSystem" ⓘ |
| Dark Messiah of Might and Magic | melee-focused via predicate surface "combatSystem" ⓘ |
| Dark Messiah of Might and Magic | physics-based interactions via predicate surface "combatSystem" ⓘ |
| The Bourne Conspiracy | combo-based melee via predicate surface "combatSystem" ⓘ |
| The Bourne Conspiracy | context-sensitive takedowns via predicate surface "combatSystem" ⓘ |
| Final Fantasy XIV | tab-targeting via predicate surface "combatSystem" ⓘ |
| God of War | third-person melee combat via predicate surface "combatSystem" ⓘ |
| Diablo Immortal | real-time via predicate surface "combatSystem" ⓘ |
| Diablo II: Lord of Destruction | real-time via predicate surface "combatSystem" ⓘ |
| World of Warcraft: Dragonflight | tab-target combat via predicate surface "combatSystem" ⓘ |
| Fallout 2 | turn-based via predicate surface "combatSystem" ⓘ |
| Fallout 2 | tactical via predicate surface "combatSystem" ⓘ |
| Fallout: Brotherhood of Steel | real-time combat via predicate surface "combatSystem" ⓘ |
| The Elder Scrolls Online: Morrowind | real-time action combat via predicate surface "combatSystem" ⓘ |
| The Elder Scrolls Online: Elsweyr | action RPG combat via predicate surface "combatSystem" ⓘ |
| Oyashio-class submarine | integrated fire control system via predicate surface "combatSystem" ⓘ |
| Smite | skill-shot based abilities via predicate surface "combatSystem" ⓘ |
| Mario & Luigi: Paper Jam | turn-based with action commands via predicate surface "combatSystem" ⓘ |
| Paper Mario: Sticker Star | consumable sticker attacks via predicate surface "combatSystem" ⓘ |
| Soulcalibur | horizontal and vertical attacks via predicate surface "combatSystem" ⓘ |
| Soulcalibur | guard and parry mechanics via predicate surface "combatSystem" ⓘ |
| Soulcalibur | throws via predicate surface "combatSystem" ⓘ |
| Soulcalibur | ring-outs as victory condition via predicate surface "combatSystem" ⓘ |
| Skies of Arcadia | turn-based combat via predicate surface "combatSystem" ⓘ |
| Skies of Arcadia | turn-based ⓘ |
| Pacific Rim: The Video Game | one-on-one arena battles via predicate surface "combatSystem" ⓘ |
|
Perfect World (video game)
surface form:
Perfect World
|
tab-targeting via predicate surface "combatSystem" ⓘ |