battleSystem

P35545
predicate

Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

All labels observed (4)

Label Occurrences
combatSystem 142
battleSystem canonical 8
hasBattleSystem 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: battleSystem
Generated description
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

Sample triples (155)

Subject Object
Koops turn-based combat ⓘ
World of Warcraft tab-targeting via predicate surface "combatSystem" ⓘ
Fallout (video game series) turn-based combat in early titles via predicate surface "combatSystem" ⓘ
Fallout (video game series) real-time combat with V.A.T.S. targeting in later titles via predicate surface "combatSystem" ⓘ
Paper Mario turn-based battles with timed button presses via predicate surface "combatSystem" ⓘ
Streets of Rage hand-to-hand combat via predicate surface "combatSystem" ⓘ
Streets of Rage use of improvised weapons via predicate surface "combatSystem" ⓘ
Golden Axe melee combat via predicate surface "combatSystem" ⓘ
Golden Axe magic-based attacks via predicate surface "combatSystem" ⓘ
Lunar: The Silver Star turn-based battle system via predicate surface "combatSystem" ⓘ
Lunar: Eternal Blue turn-based battle system via predicate surface "combatSystem" ⓘ
Bloodborne melee-focused real-time combat via predicate surface "combatSystem" ⓘ
HMS Defender (D36) Sea Viper missile system via predicate surface "combatSystem" ⓘ
surface form: Sea Viper air-defence system
HMS Duncan (D37) Sea Viper missile system via predicate surface "combatSystem" ⓘ
surface form: Sea Viper air-defence system
Middle-earth: Shadow of Mordor melee combat via predicate surface "combatSystem" ⓘ
Middle-earth: Shadow of Mordor ranged combat via predicate surface "combatSystem" ⓘ
Middle-earth: Shadow of War melee combat via predicate surface "combatSystem" ⓘ
Middle-earth: Shadow of War ranged combat via predicate surface "combatSystem" ⓘ
Middle-earth: Shadow of War stealth mechanics via predicate surface "combatSystem" ⓘ
Spider-Man: Shattered Dimensions melee combat via predicate surface "combatSystem" ⓘ
Spider-Man: Shattered Dimensions web-based attacks via predicate surface "combatSystem" ⓘ
Die by the Sword real-time melee combat via predicate surface "combatSystem" ⓘ
Marvel: Ultimate Alliance 2 real-time via predicate surface "combatSystem" ⓘ
Hi-Fi Rush rhythm-timed combos and dodges via predicate surface "combatSystem" ⓘ
Dark Messiah of Might and Magic melee-focused via predicate surface "combatSystem" ⓘ
Dark Messiah of Might and Magic physics-based interactions via predicate surface "combatSystem" ⓘ
The Bourne Conspiracy combo-based melee via predicate surface "combatSystem" ⓘ
The Bourne Conspiracy context-sensitive takedowns via predicate surface "combatSystem" ⓘ
Final Fantasy XIV tab-targeting via predicate surface "combatSystem" ⓘ
God of War third-person melee combat via predicate surface "combatSystem" ⓘ
Diablo Immortal real-time via predicate surface "combatSystem" ⓘ
Diablo II: Lord of Destruction real-time via predicate surface "combatSystem" ⓘ
World of Warcraft: Dragonflight tab-target combat via predicate surface "combatSystem" ⓘ
Fallout 2 turn-based via predicate surface "combatSystem" ⓘ
Fallout 2 tactical via predicate surface "combatSystem" ⓘ
Fallout: Brotherhood of Steel real-time combat via predicate surface "combatSystem" ⓘ
The Elder Scrolls Online: Morrowind real-time action combat via predicate surface "combatSystem" ⓘ
The Elder Scrolls Online: Elsweyr action RPG combat via predicate surface "combatSystem" ⓘ
Oyashio-class submarine integrated fire control system via predicate surface "combatSystem" ⓘ
Smite skill-shot based abilities via predicate surface "combatSystem" ⓘ
Mario & Luigi: Paper Jam turn-based with action commands via predicate surface "combatSystem" ⓘ
Paper Mario: Sticker Star consumable sticker attacks via predicate surface "combatSystem" ⓘ
Soulcalibur horizontal and vertical attacks via predicate surface "combatSystem" ⓘ
Soulcalibur guard and parry mechanics via predicate surface "combatSystem" ⓘ
Soulcalibur throws via predicate surface "combatSystem" ⓘ
Soulcalibur ring-outs as victory condition via predicate surface "combatSystem" ⓘ
Skies of Arcadia turn-based combat via predicate surface "combatSystem" ⓘ
Skies of Arcadia turn-based ⓘ
Pacific Rim: The Video Game one-on-one arena battles via predicate surface "combatSystem" ⓘ
Perfect World (video game)
surface form: Perfect World
tab-targeting via predicate surface "combatSystem" ⓘ