battleSystem

P35545
predicate

Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

All labels observed (4)

Label Occurrences
combatSystem 142
battleSystem canonical 8
hasBattleSystem 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: battleSystem
Generated description
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

Sample triples (155)

Subject Object
Neverwinter (video game)
surface form: Neverwinter
action-oriented combat via predicate surface "combatSystem"
Star Wars: Bounty Hunter dual blaster pistols via predicate surface "combatSystem"
Super Robot Wars series turn-based via predicate surface "combatSystem"
Super Robot Wars series grid-based movement via predicate surface "combatSystem"
Champions Online real-time combat via predicate surface "combatSystem"
Champions Online cooldown-based powers via predicate surface "combatSystem"
Mario & Luigi: Bowser’s Inside Story turn-based with action commands via predicate surface "combatSystem"
Pokémon Ruby and Sapphire turn-based
Pokémon Mystery Dungeon turn-based combat via predicate surface "combatSystem"
Final Fantasy VI Active Time Battle NERFINISHED
Chrono Trigger Active Time Battle 2.0 via predicate surface "combatSystem" NERFINISHED
Batman: Arkham Freeflow combat via predicate surface "combatSystem"
Mad Max (2015 video game) melee-focused with counters and combos via predicate surface "combatSystem"
MultiVersus ring-out based via predicate surface "combatSystem"
Risk dice comparison via predicate surface "combatResolutionMethod"
Mass Effect 2 real-time via predicate surface "combatSystem"
HMAS Hobart (DDG 39) AEGIS combat system via predicate surface "combatSystem" NERFINISHED
HMAS Brisbane (DDG 41) AEGIS combat system via predicate surface "combatSystem" NERFINISHED
Portal Knights real-time combat via predicate surface "combatSystem"
Zone of the Enders high-speed close-quarters and ranged combat via predicate surface "combatSystem"
Kingdom Hearts III Keyblade transformations via predicate surface "hasBattleSystem" NERFINISHED
Kingdom Hearts III Attraction Flow attacks via predicate surface "hasBattleSystem"
Kingdom Hearts III Link summons via predicate surface "hasBattleSystem"
Paper Mario: The Origami King ring-based battle system
Bowser's Minions mode class-based unit types via predicate surface "combatSystem"
Paper Mario: Color Splash turn-based card combat via predicate surface "combatSystem"
Mortal Kombat Mythologies: Sub-Zero 2D fighting-style controls via predicate surface "combatSystem"
SD Snatcher turn-based combat via predicate surface "combatSystem"
Golden Axe II melee-focused via predicate surface "combatSystem"
Yakuza real-time melee combat via predicate surface "combatSystem"
Panzer Dragoon Saga real-time movement on rails with turn-based commands via predicate surface "combatSystem"
Knights of the Old Republic
surface form: Star Wars: Knights of the Old Republic
D20 System-inspired mechanics via predicate surface "combatSystem"
Golden Axe Warrior real-time combat via predicate surface "combatSystem"
Ax Battler: A Legend of Golden Axe real-time combat via predicate surface "combatSystem"
Baldur's Gate real-time with pause via predicate surface "combatSystem"
X-Men Legends real-time via predicate surface "combatSystem"
Baldur's Gate II: Shadows of Amn real-time with pause via predicate surface "combatSystem"
Transistor real-time with pausable planning (Turn()) via predicate surface "combatSystem"
Final Fantasy Crystal Chronicles: My Life as a King indirect combat via dispatched adventurers via predicate surface "combatSystem"
Mortal Kombat: Shaolin Monks combo-based melee combat via predicate surface "combatSystem"
Gun Gale Online third-person shooting via predicate surface "combatSystem"
Gun Gale Online first-person aiming via predicate surface "combatSystem"
Fate/Grand Order Command Card Battle System
Phantasy Star Online Episode III: C.A.R.D. Revolution grid-based movement via predicate surface "combatSystem"
Phantasy Star Online Episode III: C.A.R.D. Revolution dice-based action points via predicate surface "combatSystem"
Midnight Suns (video game) card-based combat via predicate surface "combatSystem"
HMS Diamond Sea Viper via predicate surface "combatSystem" NERFINISHED
HMS Dragon Sea Viper via predicate surface "combatSystem" NERFINISHED
Harley Quinn's Revenge freeflow combat via predicate surface "combatSystem"
The Walking Dead: No Man’s Land grid-based movement via predicate surface "combatSystem"