battleSystem
P35545
predicate
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
All labels observed (4)
| Label | Occurrences |
|---|---|
| combatSystem | 142 |
| battleSystem canonical | 8 |
| hasBattleSystem | 4 |
| combatResolutionMethod | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: battleSystem
Generated description
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
Sample triples (155)
| Subject | Object |
|---|---|
|
Neverwinter (video game)
surface form:
Neverwinter
|
action-oriented combat via predicate surface "combatSystem" ⓘ |
| Star Wars: Bounty Hunter | dual blaster pistols via predicate surface "combatSystem" ⓘ |
| Super Robot Wars series | turn-based via predicate surface "combatSystem" ⓘ |
| Super Robot Wars series | grid-based movement via predicate surface "combatSystem" ⓘ |
| Champions Online | real-time combat via predicate surface "combatSystem" ⓘ |
| Champions Online | cooldown-based powers via predicate surface "combatSystem" ⓘ |
| Mario & Luigi: Bowser’s Inside Story | turn-based with action commands via predicate surface "combatSystem" ⓘ |
| Pokémon Ruby and Sapphire | turn-based ⓘ |
| Pokémon Mystery Dungeon | turn-based combat via predicate surface "combatSystem" ⓘ |
| Final Fantasy VI | Active Time Battle NERFINISHED ⓘ |
| Chrono Trigger | Active Time Battle 2.0 via predicate surface "combatSystem" NERFINISHED ⓘ |
| Batman: Arkham | Freeflow combat via predicate surface "combatSystem" ⓘ |
| Mad Max (2015 video game) | melee-focused with counters and combos via predicate surface "combatSystem" ⓘ |
| MultiVersus | ring-out based via predicate surface "combatSystem" ⓘ |
| Risk | dice comparison via predicate surface "combatResolutionMethod" ⓘ |
| Mass Effect 2 | real-time via predicate surface "combatSystem" ⓘ |
| HMAS Hobart (DDG 39) | AEGIS combat system via predicate surface "combatSystem" NERFINISHED ⓘ |
| HMAS Brisbane (DDG 41) | AEGIS combat system via predicate surface "combatSystem" NERFINISHED ⓘ |
| Portal Knights | real-time combat via predicate surface "combatSystem" ⓘ |
| Zone of the Enders | high-speed close-quarters and ranged combat via predicate surface "combatSystem" ⓘ |
| Kingdom Hearts III | Keyblade transformations via predicate surface "hasBattleSystem" NERFINISHED ⓘ |
| Kingdom Hearts III | Attraction Flow attacks via predicate surface "hasBattleSystem" ⓘ |
| Kingdom Hearts III | Link summons via predicate surface "hasBattleSystem" ⓘ |
| Paper Mario: The Origami King | ring-based battle system ⓘ |
| Bowser's Minions mode | class-based unit types via predicate surface "combatSystem" ⓘ |
| Paper Mario: Color Splash | turn-based card combat via predicate surface "combatSystem" ⓘ |
| Mortal Kombat Mythologies: Sub-Zero | 2D fighting-style controls via predicate surface "combatSystem" ⓘ |
| SD Snatcher | turn-based combat via predicate surface "combatSystem" ⓘ |
| Golden Axe II | melee-focused via predicate surface "combatSystem" ⓘ |
| Yakuza | real-time melee combat via predicate surface "combatSystem" ⓘ |
| Panzer Dragoon Saga | real-time movement on rails with turn-based commands via predicate surface "combatSystem" ⓘ |
|
Knights of the Old Republic
surface form:
Star Wars: Knights of the Old Republic
|
D20 System-inspired mechanics via predicate surface "combatSystem" ⓘ |
| Golden Axe Warrior | real-time combat via predicate surface "combatSystem" ⓘ |
| Ax Battler: A Legend of Golden Axe | real-time combat via predicate surface "combatSystem" ⓘ |
| Baldur's Gate | real-time with pause via predicate surface "combatSystem" ⓘ |
| X-Men Legends | real-time via predicate surface "combatSystem" ⓘ |
| Baldur's Gate II: Shadows of Amn | real-time with pause via predicate surface "combatSystem" ⓘ |
| Transistor | real-time with pausable planning (Turn()) via predicate surface "combatSystem" ⓘ |
| Final Fantasy Crystal Chronicles: My Life as a King | indirect combat via dispatched adventurers via predicate surface "combatSystem" ⓘ |
| Mortal Kombat: Shaolin Monks | combo-based melee combat via predicate surface "combatSystem" ⓘ |
| Gun Gale Online | third-person shooting via predicate surface "combatSystem" ⓘ |
| Gun Gale Online | first-person aiming via predicate surface "combatSystem" ⓘ |
| Fate/Grand Order | Command Card Battle System ⓘ |
| Phantasy Star Online Episode III: C.A.R.D. Revolution | grid-based movement via predicate surface "combatSystem" ⓘ |
| Phantasy Star Online Episode III: C.A.R.D. Revolution | dice-based action points via predicate surface "combatSystem" ⓘ |
| Midnight Suns (video game) | card-based combat via predicate surface "combatSystem" ⓘ |
| HMS Diamond | Sea Viper via predicate surface "combatSystem" NERFINISHED ⓘ |
| HMS Dragon | Sea Viper via predicate surface "combatSystem" NERFINISHED ⓘ |
| Harley Quinn's Revenge | freeflow combat via predicate surface "combatSystem" ⓘ |
| The Walking Dead: No Man’s Land | grid-based movement via predicate surface "combatSystem" ⓘ |