battleSystem

P35545
predicate

Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

All labels observed (4)

Label Occurrences
combatSystem 142
battleSystem canonical 8
hasBattleSystem 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: battleSystem
Generated description
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.

Sample triples (155)

Subject Object
The Walking Dead: No Man’s Land turn-based tactics via predicate surface "combatSystem"
The Elder Scrolls IV: Knights of the Nine real-time melee and magic combat via predicate surface "combatSystem"
The Elder Scrolls: Arena mouse-driven melee attacks via predicate surface "combatSystem"
The Elder Scrolls: Arena spellcasting via predicate surface "combatSystem"
An Elder Scrolls Legend: Battlespire real-time combat via predicate surface "combatSystem"
The Elder Scrolls: Blades real-time combat via predicate surface "combatSystem"
Stonekeep real-time combat via predicate surface "combatSystem"
Lionheart: Legacy of the Crusader (co-development)
surface form: Lionheart: Legacy of the Crusader
real-time with pause elements via predicate surface "combatSystem"
Final Fantasy X Conditional Turn-Based Battle
Baldur's Gate: Dark Alliance II real-time via predicate surface "combatSystem"
Fallout Tactics: Brotherhood of Steel turn-based via predicate surface "combatSystem"
Fallout Tactics: Brotherhood of Steel continuous turn-based via predicate surface "combatSystem"
Mario & Luigi: Superstar Saga + Bowser's Minions turn-based via predicate surface "combatSystem"
Nuclear Winter real-time gunplay via predicate surface "combatSystem"
Nuclear Winter VATS-inspired targeting mechanics adapted for PvP via predicate surface "combatSystem"
Ground Control II: Operation Exodus tactical unit control without resource harvesting via predicate surface "combatSystem"
Prototype melee combat via predicate surface "combatSystem"
Prototype ranged attacks via predicate surface "combatSystem"
Prototype 2 melee combat via predicate surface "combatSystem"
Prototype 2 stealth takedowns via predicate surface "combatSystem"
Scarface: The World Is Yours lock-on targeting via predicate surface "combatSystem"
Vampire: The Masquerade – Redemption real-time combat via predicate surface "combatSystem"
DmC: Devil May Cry combo-based melee combat via predicate surface "combatSystem"
Wasteland 2 turn-based via predicate surface "combatSystem"
Torment: Tides of Numenera turn-based via predicate surface "combatSystem"
Gears Tactics turn-based via predicate surface "combatSystem"
Wasteland 3 turn-based via predicate surface "combatSystem"
Gears of War 4 cover-based shooting via predicate surface "combatSystem"
Serious Sam: The Random Encounter turn-based combat via predicate surface "combatSystem"
Serious Sam: The Random Encounter party-based combat via predicate surface "hasBattleSystem"
Fate (video game)
surface form: Fate
real-time combat via predicate surface "combatSystem"
Titan Quest real-time via predicate surface "combatSystem"
Bravely Default turn-based combat via predicate surface "combatSystem"
Legend of Solgard lane-based combat via predicate surface "combatSystem"
The Ancient Gods – Part One fast-paced shooting via predicate surface "combatSystem"
The Fall of Oriath real-time via predicate surface "combatSystem"
Viewtiful Joe combo-based melee combat via predicate surface "combatSystem"
God Hand customizable move list via predicate surface "combatSystem"
God Hand context-sensitive attacks via predicate surface "combatSystem"
Game of Thrones (2012 role-playing video game) real-time with pause via predicate surface "combatSystem"
Realm of Shadows quick time event combat via predicate surface "combatSystem"
Game of Thrones: Winter is Coming formation-based army combat via predicate surface "combatSystem"
Crisis Core: Final Fantasy VII real-time combat
Kingdom Hearts: Chain of Memories card-based real-time battle system via predicate surface "combatSystem"
Kingdom Hearts Birth by Sleep Command Deck system via predicate surface "combatSystem"
Pillars of Eternity real-time with pause via predicate surface "combatSystem"
Star Wars: Knights of the Old Republic II – The Sith Lords pause-and-play real-time with turn-based mechanics via predicate surface "combatSystem"
Alpha Protocol real-time combat via predicate surface "combatSystem"
Alpha Protocol RPG-style stats and abilities via predicate surface "combatSystem"
Tyranny real-time with pause via predicate surface "combatSystem"