Ground Control II: Operation Exodus

E910699

Ground Control II: Operation Exodus is a real-time tactics/strategy video game known for its cinematic presentation, squad-based combat, and lack of traditional base-building, developed as the sequel to the original Ground Control.

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Statements (48)

Predicate Object
instanceOf real-time strategy game
real-time tactics game
video game
ageRating Teen (ESRB)
audioFeature full voice acting
orchestral soundtrack
camera fully rotatable 3D camera
combatSystem tactical unit control without resource harvesting
contains scripted in-game cutscenes
developer Massive Entertainment NERFINISHED
distribution PC DVD-ROM
retail
feature 3D graphics
cinematic presentation
lack of traditional base-building
squad-based combat
story-driven campaign
follows Ground Control NERFINISHED
gameMode multiplayer
single-player
genre real-time strategy
real-time tactics
hasCampaign Northern Star Alliance campaign
Terran Empire campaign
hasFaction Northern Star Alliance NERFINISHED
Terran Empire NERFINISHED
Viron Nomads NERFINISHED
hasInterface mouse-driven point-and-click controls
hasMultiplayerMode competitive multiplayer
cooperative multiplayer
hasUnitType aircraft
infantry
vehicles
notableFor focus on battlefield tactics over base management
highly detailed unit models for its time
partOfSeries Ground Control NERFINISHED
perspective isometric
platform Windows
surface form: Microsoft Windows
publisher Sierra Entertainment NERFINISHED
Vivendi Universal Games NERFINISHED
releaseDate 2004
sequelTo Ground Control NERFINISHED
setting science fiction universe
supports LAN multiplayer
mission-based progression
online multiplayer
skirmish mode
usesEngine Massive Entertainment in-house engine

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Massive Entertainment developed Ground Control II: Operation Exodus
Massive Entertainment notableWork Ground Control II: Operation Exodus