Ground Control II: Operation Exodus
E910699
Ground Control II: Operation Exodus is a real-time tactics/strategy video game known for its cinematic presentation, squad-based combat, and lack of traditional base-building, developed as the sequel to the original Ground Control.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
real-time strategy game
ⓘ
real-time tactics game ⓘ video game ⓘ |
| ageRating | Teen (ESRB) ⓘ |
| audioFeature |
full voice acting
ⓘ
orchestral soundtrack ⓘ |
| camera | fully rotatable 3D camera ⓘ |
| combatSystem | tactical unit control without resource harvesting ⓘ |
| contains | scripted in-game cutscenes ⓘ |
| developer | Massive Entertainment NERFINISHED ⓘ |
| distribution |
PC DVD-ROM
ⓘ
retail ⓘ |
| feature |
3D graphics
ⓘ
cinematic presentation ⓘ lack of traditional base-building ⓘ squad-based combat ⓘ story-driven campaign ⓘ |
| follows | Ground Control NERFINISHED ⓘ |
| gameMode |
multiplayer
ⓘ
single-player ⓘ |
| genre |
real-time strategy
ⓘ
real-time tactics ⓘ |
| hasCampaign |
Northern Star Alliance campaign
ⓘ
Terran Empire campaign ⓘ |
| hasFaction |
Northern Star Alliance
NERFINISHED
ⓘ
Terran Empire NERFINISHED ⓘ Viron Nomads NERFINISHED ⓘ |
| hasInterface | mouse-driven point-and-click controls ⓘ |
| hasMultiplayerMode |
competitive multiplayer
ⓘ
cooperative multiplayer ⓘ |
| hasUnitType |
aircraft
ⓘ
infantry ⓘ vehicles ⓘ |
| notableFor |
focus on battlefield tactics over base management
ⓘ
highly detailed unit models for its time ⓘ |
| partOfSeries | Ground Control NERFINISHED ⓘ |
| perspective | isometric ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
|
| publisher |
Sierra Entertainment
NERFINISHED
ⓘ
Vivendi Universal Games NERFINISHED ⓘ |
| releaseDate | 2004 ⓘ |
| sequelTo | Ground Control NERFINISHED ⓘ |
| setting | science fiction universe ⓘ |
| supports |
LAN multiplayer
ⓘ
mission-based progression ⓘ online multiplayer ⓘ skirmish mode ⓘ |
| usesEngine | Massive Entertainment in-house engine ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.