hasMultiplayer
P43216
predicate
Indicates that an entity (such as a game or application) supports a mode where multiple users can participate or interact simultaneously.
All labels observed (21)
| Label | Occurrences |
|---|---|
| hasMultiplayerMode | 67 |
| supportsMultiplayer | 25 |
| supportsMultiplayerType | 19 |
| supportsMultiplayerMode | 7 |
| supportsPlayerCount | 7 |
| hasMultiplayer canonical | 6 |
| multiplayer | 5 |
| multiplayerFocus | 5 |
| hasMultiplayerComponent | 3 |
| multiplayerFeatures | 3 |
| hasMultiplayerGame | 2 |
| includesMultiplayer | 2 |
| isMultiplayer | 2 |
| multiplayerModes | 2 |
| supportsMultiplayerPlayers | 2 |
| hasMatchmaking | 1 |
| hasMultiplayerModes | 1 |
| isMultiplayerOnly | 1 |
| multiplayerCapability | 1 |
| multiplayerOnly | 1 |
| usesMultiplayerMode | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasMultiplayer
Generated description
Indicates that an entity (such as a game or application) supports a mode where multiple users can participate or interact simultaneously.
Sample triples (163)
| Subject | Object |
|---|---|
|
Quake franchise (via id Software)
surface form:
Quake franchise
|
true ⓘ |
| New Super Mario Bros. Wii | local multiplayer via predicate surface "supportsMultiplayerMode" ⓘ |
| Until Dawn | no via predicate surface "hasMultiplayerMode" ⓘ |
| Crysis 2 | yes via predicate surface "hasMultiplayerComponent" ⓘ |
| Super Nintendo Entertainment System | yes via predicate surface "supportsMultiplayer" ⓘ |
| Nintendo 64 | true via predicate surface "supportsMultiplayer" ⓘ |
| Game Boy Advance | yes via predicate surface "supportsMultiplayer" ⓘ |
| Steam | online multiplayer via predicate surface "supportsMultiplayer" ⓘ |
| Steam | matchmaking via predicate surface "supportsMultiplayer" ⓘ |
| Steam | dedicated servers (via games) via predicate surface "supportsMultiplayer" ⓘ |
| PlayStation Plus cloud streaming | true via predicate surface "supportsMultiplayer" ⓘ |
| Xbox Cloud Gaming | yes via predicate surface "supportsMultiplayer" ⓘ |
| Dr. Mario | versus mode via predicate surface "supportsMultiplayerType" ⓘ |
| Neo Geo CD | yes via predicate surface "supportsMultiplayer" ⓘ |
| Star Wars: TIE Fighter | no built-in multiplayer in original release via predicate surface "multiplayer" ⓘ |
| Uncharted 4: A Thief's End | competitive multiplayer via predicate surface "hasMultiplayerMode" ⓘ |
| Uncharted 4: A Thief's End | cooperative multiplayer via predicate surface "hasMultiplayerMode" ⓘ |
| Uncharted: The Lost Legacy | yes via predicate surface "hasMultiplayerComponent" ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | Metal Gear Online via predicate surface "hasMultiplayerComponent" ⓘ |
| Die by the Sword | local multiplayer via predicate surface "supportsMultiplayerType" ⓘ |
| Die by the Sword | network multiplayer via predicate surface "supportsMultiplayerType" ⓘ |
| Rage | Rage multiplayer via predicate surface "hasMultiplayerMode" ⓘ |
| Quake Live | online multiplayer via predicate surface "supportsMultiplayerMode" ⓘ |
| Call of Duty: Black Ops Cold War – PC version | online matchmaking via predicate surface "multiplayerFeatures" ⓘ |
| Call of Duty: Black Ops Cold War – PC version | cross-play support via predicate surface "multiplayerFeatures" ⓘ |
| Call of Duty: Black Ops Cold War – PC version | cross-progression support via predicate surface "multiplayerFeatures" ⓘ |
| Call of Duty: Black Ops 4 | yes via predicate surface "multiplayerFocus" ⓘ |
| The Ultimate Doom | deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| The Ultimate Doom | cooperative via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty: Vanguard – PC version | up to 20 players in some modes via predicate surface "supportsMultiplayerPlayers" ⓘ |
| Final Doom | true via predicate surface "usesMultiplayerMode" ⓘ |
| Call of Duty 2 | deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty 2 | team deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty 2 | capture the flag via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty 2 | search and destroy via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty 2 | online via predicate surface "supportsMultiplayer" ⓘ |
| Call of Duty 2 | system link via predicate surface "supportsMultiplayer" ⓘ |
| Call of Duty 2 | split-screen via predicate surface "supportsMultiplayer" ⓘ |
| Transformers: War for Cybertron | competitive multiplayer via predicate surface "hasMultiplayerMode" ⓘ |
| Transformers: War for Cybertron | cooperative campaign via predicate surface "hasMultiplayerMode" ⓘ |
| Transformers: War for Cybertron | Escalation mode via predicate surface "hasMultiplayerMode" ⓘ |
| Darkwatch | deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| Darkwatch | team deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| Darkwatch | capture the flag via predicate surface "hasMultiplayerMode" ⓘ |
| Quick Play | skill-based matchmaking via predicate surface "hasMatchmaking" ⓘ |
| Call of Duty: WWII | Yes ⓘ |
| Call of Duty: WWII | War mode via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty: WWII | Team Deathmatch via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty: WWII | Domination via predicate surface "hasMultiplayerMode" ⓘ |
| Call of Duty: WWII | Search and Destroy via predicate surface "hasMultiplayerMode" ⓘ |