Triple

T11374827
Position Surface form Disambiguated ID Type / Status
Subject Call of Duty: Vanguard – PC version E269439 entity
Predicate supportsMultiplayerPlayers P43216 FINISHED
Object up to 20 players in some modes LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: up to 20 players in some modes | Statement: [Call of Duty: Vanguard – PC version, supportsMultiplayerPlayers, up to 20 players in some modes]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: supportsMultiplayerPlayers
Context triple: [Call of Duty: Vanguard – PC version, supportsMultiplayerPlayers, up to 20 players in some modes]
  • A. hasMultiplayer chosen
    Indicates that an entity (such as a game or application) supports a mode where multiple users can participate or interact simultaneously.
  • B. supportsOnlineMultiplayer
    Indicates that the subject provides functionality for multiple users to play together over an online network.
  • C. supportsLocalMultiplayer
    Indicates that the subject provides functionality for multiple players to play together on the same device or local network.
  • D. multiplayerFeature
    Indicates that the subject supports or involves multiple users participating together, typically at the same time within the same activity or environment.
  • E. supportsMultiplayerMapSize
    Indicates that something (such as a game or system) allows or is compatible with a specific map size when running in multiplayer mode.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aacca1048190b39dbbc2174616fa completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d800160a1c81909d115bf89fe54a49 completed April 9, 2026, 7:37 p.m.
PD Predicate disambiguation batch_69d7e7022d508190996f9be0847c2b41 completed April 9, 2026, 5:50 p.m.
Created at: April 8, 2026, 9:33 p.m.