Triple

T25202102
Position Surface form Disambiguated ID Type / Status
Subject Kingdom Hearts III E631148 entity
Predicate hasBattleSystem P35545 FINISHED
Object Attraction Flow attacks LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Attraction Flow attacks | Statement: [Kingdom Hearts III, hasBattleSystem, Attraction Flow attacks]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasBattleSystem
Context triple: [Kingdom Hearts III, hasBattleSystem, Attraction Flow attacks]
  • A. battleSystem chosen
    Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
  • B. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • C. hasBattleFormat
    Indicates that an entity is associated with, or conducted under, a particular battle or combat ruleset or format.
  • D. hasBattlePassIntegration
    Indicates that an entity is functionally connected to or supports features of a battle pass system.
  • E. hasBattleScenes
    Indicates that an entity (such as a work of fiction or media) contains scenes depicting battles or combat.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75a8b86c4819089eda22c843b739f completed April 21, 2026, 11:07 a.m.
NER Named-entity recognition batch_69f606c79ad081908369605f72e65ca6 completed May 2, 2026, 2:14 p.m.
PD Predicate disambiguation batch_69f602ce79ec8190b8336c2b9de18ac7 completed May 2, 2026, 1:57 p.m.
Created at: April 21, 2026, 12:51 p.m.