Triple
T25202102
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kingdom Hearts III |
E631148
|
entity |
| Predicate | hasBattleSystem |
P35545
|
FINISHED |
| Object | Attraction Flow attacks |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Attraction Flow attacks | Statement: [Kingdom Hearts III, hasBattleSystem, Attraction Flow attacks]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasBattleSystem Context triple: [Kingdom Hearts III, hasBattleSystem, Attraction Flow attacks]
-
A.
battleSystem
chosen
Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
-
B.
hasGameSystem
Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
-
C.
hasBattleFormat
Indicates that an entity is associated with, or conducted under, a particular battle or combat ruleset or format.
-
D.
hasBattlePassIntegration
Indicates that an entity is functionally connected to or supports features of a battle pass system.
-
E.
hasBattleScenes
Indicates that an entity (such as a work of fiction or media) contains scenes depicting battles or combat.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75a8b86c4819089eda22c843b739f |
completed | April 21, 2026, 11:07 a.m. |
| NER | Named-entity recognition | batch_69f606c79ad081908369605f72e65ca6 |
completed | May 2, 2026, 2:14 p.m. |
| PD | Predicate disambiguation | batch_69f602ce79ec8190b8336c2b9de18ac7 |
completed | May 2, 2026, 1:57 p.m. |
Created at: April 21, 2026, 12:51 p.m.