Triple

T25202101
Position Surface form Disambiguated ID Type / Status
Subject Kingdom Hearts III E631148 entity
Predicate hasBattleSystem P35545 FINISHED
Object Keyblade transformations NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Keyblade transformations | Statement: [Kingdom Hearts III, hasBattleSystem, Keyblade transformations]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasBattleSystem
Context triple: [Kingdom Hearts III, hasBattleSystem, Keyblade transformations]
  • A. battleSystem chosen
    Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
  • B. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • C. hasBattleFormat
    Indicates that an entity is associated with, or conducted under, a particular battle or combat ruleset or format.
  • D. hasBattlePassIntegration
    Indicates that an entity is functionally connected to or supports features of a battle pass system.
  • E. hasBattleScenes
    Indicates that an entity (such as a work of fiction or media) contains scenes depicting battles or combat.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75a8b86c4819089eda22c843b739f completed April 21, 2026, 11:07 a.m.
NER Named-entity recognition batch_69f5ffc74fa481909b4fe24a9337f9eb completed May 2, 2026, 1:44 p.m.
PD Predicate disambiguation batch_69f5f7f99dc08190afcfb3bc4dfbec1d completed May 2, 2026, 1:11 p.m.
Created at: April 21, 2026, 12:51 p.m.