Soulcalibur
E388065
Soulcalibur is a critically acclaimed 3D weapon-based fighting game known for its deep mechanics, fluid combat, and influential role in the fighting game genre.
All labels observed (3)
| Label | Occurrences |
|---|---|
| Soul Calibur | 1 |
| Soulcalibur canonical | 1 |
| Soulcalibur series | 1 |
Statements (69)
| Predicate | Object |
|---|---|
| instanceOf |
3D fighting game
ⓘ
fighting game ⓘ video game ⓘ weapon-based fighting game ⓘ |
| artStyle | realistic fantasy ⓘ |
| awarded | multiple Game of the Year awards ⓘ |
| basedOn | Soul Edge arcade version ⓘ |
| centralObjectInStory |
Soulcalibur
self-linksurface differs
ⓘ
surface form:
Soul Calibur
Soul Edge ⓘ |
| combatSystem |
guard and parry mechanics
ⓘ
horizontal and vertical attacks ⓘ ring-outs as victory condition ⓘ throws ⓘ |
| countryOfOrigin | Japan ⓘ |
| criticalReception |
critically acclaimed
ⓘ
praised for controls ⓘ praised for fluid combat ⓘ praised for gameplay depth ⓘ praised for graphics ⓘ |
| developer | Project Soul ⓘ |
| follows | Soul Edge ⓘ |
| franchiseDebutOnPlatform | Dreamcast ⓘ |
| gameMode |
multiplayer
ⓘ
single-player ⓘ |
| genre | fighting game ⓘ |
| hasGameMode |
Arcade mode
ⓘ
Mission mode ⓘ Training mode ⓘ Versus mode ⓘ |
| hasPerspective | third-person ⓘ |
| improvedFrom | Soul Edge ⓘ |
| influenced |
3D fighting games
ⓘ
weapon-based fighting games ⓘ |
| mainCharacter |
Astaroth
ⓘ
Cervantes de Leon ⓘ Ivy ⓘ Kilik ⓘ Maxi ⓘ Mitsurugi NERFINISHED ⓘ Nightmare ⓘ Siegfried ⓘ
surface form:
Siegfried Schtauffen
Sophitia Alexandra ⓘ Taki ⓘ Voldo ⓘ Xianghua ⓘ |
| mainWeaponTheme |
axes
ⓘ
nunchaku ⓘ polearms ⓘ swords ⓘ whips ⓘ |
| notableFeature |
8-way run movement system
ⓘ
Guard Impact parry system ⓘ deep combo system ⓘ fluid 3D movement ⓘ ring-out mechanic ⓘ story mode with character-specific narratives ⓘ weapon-based combat ⓘ |
| notableFor |
Dreamcast launch window title
ⓘ
being one of the highest-rated fighting games of all time ⓘ |
| partOfSeries |
Soulcalibur
self-linksurface differs
ⓘ
surface form:
Soulcalibur series
|
| platform |
Arcade
ⓘ
Dreamcast ⓘ |
| publisher |
Namco Bandai Games
ⓘ
surface form:
Namco
|
| releaseYear | 1998 ⓘ |
| releaseYearArcade | 1998 ⓘ |
| releaseYearDreamcast | 1999 ⓘ |
| setting | 16th century ⓘ |
| supportsPeripheral | arcade stick ⓘ |
| usesGameEngine | Namco System 12 ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Soulcalibur series
this entity surface form:
Soul Calibur