hasDialogueSystem

P101351 predicate

Indicates that an entity includes or is equipped with a system for managing dialogue or conversational interactions.

Observed surface forms (1)

Sample triples (8)

Subject Object
Alpha Protocol stance-based dialogue
Last Stop choice-based via predicate surface "dialogueSystem"
Lionheart: Legacy of the Crusader (co-development)
surface form: Lionheart: Legacy of the Crusader
branching dialogue
Midnight Suns (video game) yes
Realm of Shadows timed dialogue choices via predicate surface "dialogueSystem"
Sole Survivor voiced protagonist via predicate surface "dialogueSystem"
Tales from the Borderlands timed dialogue choices
Tyranny choice-driven dialogue via predicate surface "dialogueSystem"