Triple

T19714364
Position Surface form Disambiguated ID Type / Status
Subject King Kong (video game, 1982) E473433 entity
Predicate hasPlayerAction P82156 FINISHED
Object climb structures LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: climb structures | Statement: [King Kong (video game, 1982), hasPlayerAction, climb structures]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasPlayerAction
Context triple: [King Kong (video game, 1982), hasPlayerAction, climb structures]
  • A. hasOpponentAction
    Indicates that one entity performs an action that is in opposition or direct competition to the action of another entity.
  • B. hasPlayer
    Indicates that an entity (such as a team, game, or roster) includes or is associated with a specific player.
  • C. allowsPlayerAction chosen
    Indicates that one entity permits or enables a player to perform a specific action within a system or context.
  • D. hasTimeOfAction
    Indicates that an action is associated with a specific point or interval in time when it occurs.
  • E. hasAct
    Indicates that an entity performs, participates in, or is associated with a specific act or action.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8e516dd048190a0b6c93ea3e71f58 completed April 10, 2026, 11:55 a.m.
NER Named-entity recognition batch_69e6440b47508190a8a33325b00841dc completed April 20, 2026, 3:19 p.m.
PD Predicate disambiguation batch_69e530438c60819082364c7be3eef6f0 completed April 19, 2026, 7:42 p.m.
Created at: April 10, 2026, 1:46 p.m.