Triple

T11543594
Position Surface form Disambiguated ID Type / Status
Subject Tristram E273729 entity
Predicate gameModeContext P46484 FINISHED
Object single-player LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: single-player | Statement: [Tristram, gameModeContext, single-player]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeContext
Context triple: [Tristram, gameModeContext, single-player]
  • A. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • B. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • C. primaryGameMode chosen
    Indicates the main or default game mode associated with a particular game or gaming context.
  • D. introducedGameMode
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • E. gameState
    Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d886e1d754819089f3b6be3404fa0b completed April 10, 2026, 5:13 a.m.
PD Predicate disambiguation batch_69d8087cbe7c819085680f3d67ccc978 completed April 9, 2026, 8:13 p.m.
Created at: April 8, 2026, 9:37 p.m.