visualEffect
P16366
predicate
Indicates that one entity produces, modifies, or is associated with a particular visual effect on another entity or within a scene.
All labels observed (43)
| Label | Occurrences |
|---|---|
| visualEffect canonical | 260 |
| hasVisualEffect | 37 |
| visualImpact | 14 |
| visualInfluence | 13 |
| opticalEffect | 6 |
| hasOpticalEffect | 5 |
| usesVisualEffects | 5 |
| effectOnImage | 4 |
| usesVisualEffect | 4 |
| visibilityEffect | 4 |
| visualEffects | 4 |
| aestheticEffect | 3 |
| artisticEffect | 3 |
| illusionEffect | 3 |
| showsEffectOf | 3 |
| colorationEffect | 2 |
| depictsAtmosphericEffect | 2 |
| featuresVisualEffects | 2 |
| gazeEffect | 2 |
| hasVisualEffects | 2 |
| splashEffect | 2 |
| surfaceEffect | 2 |
| usesOpticalEffect | 2 |
| usesVisualEffectsFor | 2 |
| 3DEffects | 1 |
| OpticalFlareEffect | 1 |
| bloomEffect | 1 |
| cameraEffect | 1 |
| colorEffect | 1 |
| colorEffectCreatedBy | 1 |
| foregroundEffect | 1 |
| hasVisualEffectType | 1 |
| makeupEffect | 1 |
| musicVideoVisualEffects | 1 |
| pulsationEffect | 1 |
| splashdownEffectVisibleTo | 1 |
| visionModulation | 1 |
| visualContrastFunction | 1 |
| visualEffectCause | 1 |
| visualEffectInFilm | 1 |
| visualEffectTechnique | 1 |
| visualEffectWithWater | 1 |
| visualEffectsUsedFor | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: visualEffect
Generated description
Indicates that one entity produces, modifies, or is associated with a particular visual effect on another entity or within a scene.
Sample triples (405)
| Subject | Object |
|---|---|
| battuto glass | sculpted light ⓘ |
| Sphere Exosphere LED exterior display | city-scale landmark via predicate surface "visualImpact" ⓘ |
| Legends: The Enchanted | steampunk aesthetics via predicate surface "visualInfluence" ⓘ |
| Legends: The Enchanted | horror imagery via predicate surface "visualInfluence" ⓘ |
| Jelectro | glowing body ⓘ |
| Assumption of the Virgin (cupola fresco, Sant’Andrea della Valle) | opening of the dome to the heavens ⓘ |
| Punt Kick | highly dramatic via predicate surface "visualImpact" ⓘ |
| Mark | photographic likeness when viewed from a distance ⓘ |
| The Thief and the Cobbler | highly choreographed chase sequences via predicate surface "visualInfluence" ⓘ |
| The Thief and the Cobbler | non-verbal character comedy via predicate surface "visualInfluence" ⓘ |
|
Railgun
surface form:
Railgun (Quake)
|
thin beam trail ⓘ |
|
Plasma Gun
surface form:
Plasma Gun (Quake)
|
bright plasma bolts ⓘ |
|
Unmaker weapon
surface form:
Unmaker
|
red demonic energy beams ⓘ |
| Ethereal Crossbow | glowing green projectiles ⓘ |
| Phoenix Rod | large fiery explosions ⓘ |
| Devouring Swarm | rats materialize from supernatural void ⓘ |
| Void Gaze | alters visual perception of the environment ⓘ |
|
the Mark of the Outsider
surface form:
Mark of the Outsider
|
glows when powers are used ⓘ |
|
Sandy as non-speaking Sandman
surface form:
Sandy
|
golden sand trails ⓘ |
| Ruby Red Icicle Chandelier | radiant red glow ⓘ |
| Ruby Red Icicle Chandelier | complex reflections and refractions ⓘ |
| Tumbleweeds installation | dynamic motion ⓘ |
| Tumbleweeds installation | complex interwoven lines ⓘ |
| Reeds series | forest-like environment ⓘ |
| Reeds series | immersive pathways ⓘ |
| Reeds series | vertical emphasis ⓘ |
| Far Reach | shadowy tendril ⓘ |
| Far Reach | whale-oil inspired Void energy ⓘ |
| Fusion Cannons | Energy projectiles ⓘ |
| Call Mech | summons a falling mech from above ⓘ |
| Sound Barrier | large soundwave-like barrier ⓘ |
| Sulfuras, Hand of Ragnaros | fiery glow ⓘ |
| Sulfuras, Hand of Ragnaros | flame animations ⓘ |
| Azuresong Mageblade | blue glow via predicate surface "hasVisualEffect" ⓘ |
| Master of the World | miniature effects via predicate surface "hasVisualEffectType" ⓘ |
| Enxaimel (half-timbered) style | contrasting dark timber and light infill ⓘ |
|
Grand Hall (Great Hall or Hall of Light)
surface form:
Grand Hall (Catherine Palace)
|
enhanced illumination by reflection of light ⓘ |
|
Grand Hall (Great Hall or Hall of Light)
surface form:
Grand Hall (Catherine Palace)
|
illusion of expanded space through mirrors ⓘ |
| Pulse Bomb | blue-white energy explosive ⓘ |
| Tesla Cannon | blue electric arcs ⓘ |
| Barrier Projector | Blue translucent dome ⓘ |
|
Primal Rage
surface form:
Primal Rage (Overwatch ability)
|
Winston appears more feral and animated ⓘ |
| Wraith Form | Reaper becomes ghostly ⓘ |
| Wraith Form | Reaper becomes semi-transparent ⓘ |
| Death Blossom | Reaper spinning and firing shotguns ⓘ |
|
Shadow Step teleport
surface form:
Shadow Step
|
shadowy teleport animation ⓘ |
| Heavy Pulse Rifle | blue energy pulses ⓘ |
| Helix Rockets | small rocket explosions via predicate surface "hasVisualEffect" ⓘ |
| Angelic Descent | slight change in fall perspective while active via predicate surface "cameraEffect" ⓘ |
| Dragonblade | Green energy blade ⓘ |