Far Reach
E932043
Far Reach is a supernatural grappling-style ability in the Dishonored series that lets Emily Kaldwin rapidly traverse distances and manipulate distant objects.
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
game mechanic
ⓘ
supernatural ability ⓘ |
| abilityType |
grappling-style power
ⓘ
mobility power ⓘ telekinetic power ⓘ |
| appearsIn |
Dishonored 2
NERFINISHED
ⓘ
Dishonored: Death of the Outsider NERFINISHED ⓘ |
| canBeChainedWith |
assassination moves
ⓘ
drop attacks ⓘ non-lethal grabs ⓘ |
| canBeUpgraded | true ⓘ |
| canInteractWith |
balconies
ⓘ
distant objects ⓘ enemies ⓘ ledges ⓘ |
| controlScheme | aim-and-activate targeting ⓘ |
| exclusiveTo | Emily Kaldwin in Dishonored 2 NERFINISHED ⓘ |
| firstAppearedIn | Dishonored 2 NERFINISHED ⓘ |
| franchise | Dishonored NERFINISHED ⓘ |
| gameDeveloper | Arkane Studios NERFINISHED ⓘ |
| gameGenreContext | first-person immersive sim ⓘ |
| gamePublisher | Bethesda Softworks NERFINISHED ⓘ |
| grantedBy | The Outsider NERFINISHED ⓘ |
| loreSource | The Void NERFINISHED ⓘ |
| movementMechanic | pulls user toward target point ⓘ |
| objectMechanic | pulls target toward user ⓘ |
| platformContext |
PC
ⓘ
PlayStation 4 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| primaryFunction |
manipulation of distant objects
ⓘ
rapid traversal ⓘ |
| rangeType | short to medium range ⓘ |
| replaces | Blink for Emily Kaldwin ⓘ |
| resourceCost | consumes mana ⓘ |
| similarTo | Blink ⓘ |
| supportsObjective |
bypassing guards
ⓘ
navigating open spaces quietly ⓘ reaching high ground ⓘ |
| supportsPlaystyle |
lethal combat
GENERATED
ⓘ
non-lethal takedowns GENERATED ⓘ stealth GENERATED ⓘ vertical exploration GENERATED ⓘ |
| universe | Dishonored series NERFINISHED ⓘ |
| upgradeEffect |
can pull corpses
ⓘ
can pull enemies ⓘ can pull items ⓘ can slow time while aiming ⓘ |
| usedBy | Emily Kaldwin NERFINISHED ⓘ |
| visualEffect |
shadowy tendril
ⓘ
whale-oil inspired Void energy ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.