counterplay

P100355
predicate

Indicates a responsive action or strategy taken to oppose, mitigate, or neutralize another party’s move or advantage.

Observed surface forms (6)

Surface form Occurrences
hasCounterplay 11
counterStrategy 3
counterMoveTo 2

Sample triples (60)

Subject Object
Sombra disrupt enemy backline
Sombra shut down key enemy abilities
Thin Man use of medikits to cure poison via predicate surface "counterStrategy"
Thin Man engage at long range via predicate surface "counterStrategy"
Thin Man avoid ending turns in poison clouds via predicate surface "counterStrategy"
European Communities – Regime for the Importation, Sale and Distribution of Bananas authorization of US trade sanctions against the European Communities via predicate surface "retaliationContext"
We’ll Make It
surface form: We'll Make It
killers tunneling or camping hooks via predicate surface "hasCounterplay"
Dream Shake post move physical post defense via predicate surface "counterMoveTo"
Dream Shake post move shot-blocking big men via predicate surface "counterMoveTo"
Needler breaking line of sight reduces homing effectiveness
Needler vehicles resist supercombine explosions
Warp Gate destroying Pylons or power sources to deny warp-ins
Dark Shrine detection required
Pyro effective at ambushing enemies
Pyro vulnerable at long range
RKO mid-air variation via predicate surface "canBeCounteredInto"
Plasma Gun
surface form: Plasma Gun (Quake)
long-range engagement
Plasma Gun
surface form: Plasma Gun (Quake)
high mobility to dodge projectiles
Headless Kamikaze shoot from distance via predicate surface "playerCounterplay"
Headless Kamikaze prioritize before it reaches melee range via predicate surface "playerCounterplay"
Infestor vulnerable to detection when burrowed
Infestor vulnerable to focus fire due to lack of direct attack
Freeze Mage early aggression
Freeze Mage healing effects
Freeze Mage armor gain
Freeze Mage disruption of key combo turns
Silence Priest removing key silenced minions immediately
Silence Priest denying early board development
Silence Priest using silence or transform effects on buffed minions
Iron Juggernaut Card draw manipulation via predicate surface "hasCounterplay"
Iron Juggernaut Armor gain via predicate surface "hasCounterplay"
Rush
surface form: Rush (Hearthstone keyword)
Can be mitigated by Taunt minions and removal spells
Graviton Surge can be negated by certain defensive abilities via predicate surface "hasCounterplay"
Graviton Surge can be avoided by positioning outside its radius via predicate surface "hasCounterplay"
Imprisoned Demons opponents can plan around the future awakening turn
Blink
surface form: Blink (Overwatch ability)
crowd control effects via predicate surface "hasCounterplay"
Blink
surface form: Blink (Overwatch ability)
stuns via predicate surface "hasCounterplay"
Blink
surface form: Blink (Overwatch ability)
snares via predicate surface "hasCounterplay"
Barrier Projector Focus fire to break barrier via predicate surface "hasCounterplay"
Barrier Projector Ignore Winston and shoot targets outside barrier via predicate surface "hasCounterplay"
Barrier Projector Displacement abilities to move targets out of barrier via predicate surface "hasCounterplay"
Hellfire Shotguns Kited by long-range heroes
Wraith Form wait out duration
Wraith Form track cooldown usage
Shadow Step teleport
surface form: Shadow Step
can be interrupted during cast
Shadow Step teleport
surface form: Shadow Step
destination can be pre-aimed by enemies
Tactical Visor Breaking line of sight
Tactical Visor Using barriers or shields
Tactical Visor Using defensive abilities or crowd control
Tactical Visor Taking cover