Blender
E209950
Blender is a free and open-source 3D creation suite widely used for modeling, animation, rendering, and visual effects in film, games, and design.
All labels observed (4)
| Label | Occurrences |
|---|---|
| Blender canonical | 3 |
| Blender Compositor | 1 |
| Blender Game Engine (discontinued) | 1 |
| Blender Video Sequence Editor | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1893350 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Blender Context triple: [NVIDIA Omniverse, integratesWith, Blender]
-
A.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
B.
BLI
BLI is the commonly used abbreviation for the OECD Better Life Index, an interactive tool that compares well-being across countries using multiple quality-of-life indicators.
-
C.
Unreal Engine
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
-
D.
Lens Studio
Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
-
E.
F Reactor
F Reactor was one of the early plutonium production reactors at the Hanford Site in Washington, built during the Manhattan Project to support the U.S. nuclear weapons program.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Blender Target entity description: Blender is a free and open-source 3D creation suite widely used for modeling, animation, rendering, and visual effects in film, games, and design.
-
A.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
B.
BLI
BLI is the commonly used abbreviation for the OECD Better Life Index, an interactive tool that compares well-being across countries using multiple quality-of-life indicators.
-
C.
Unreal Engine
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
-
D.
Lens Studio
Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
-
E.
F Reactor
F Reactor was one of the early plutonium production reactors at the Hanford Site in Washington, built during the Manhattan Project to support the U.S. nuclear weapons program.
- F. None of above. chosen
Statements (68)
| Predicate | Object |
|---|---|
| instanceOf |
3D computer graphics software
ⓘ
digital content creation suite ⓘ free software ⓘ open-source software ⓘ |
| developer |
Blender Foundation
ⓘ
Blender Foundation ⓘ
surface form:
Blender Institute
|
| fundingModel |
Blender Development Fund
ⓘ
corporate sponsorships ⓘ donations ⓘ |
| governedBy | Blender Foundation ⓘ |
| hasComponent |
Blender
self-linksurface differs
ⓘ
surface form:
Blender Compositor
Blender self-linksurface differs ⓘ
surface form:
Blender Game Engine (discontinued)
Blender self-linksurface differs ⓘ
surface form:
Blender Video Sequence Editor
|
| initialReleaseDate | 1994 ⓘ |
| license | GNU General Public License ⓘ |
| licenseVersion | GPL-2.0-or-later ⓘ |
| operatingSystem |
FreeBSD
ⓘ
Linux ⓘ Windows ⓘ macOS ⓘ |
| originalAuthor | Ton Roosendaal ⓘ |
| programmingLanguage |
C
ⓘ
C++ ⓘ Python ⓘ |
| renderer |
Cycles
ⓘ
Eevee ⓘ Workbench ⓘ |
| supportsFeature |
3D modeling
ⓘ
Grease Pencil 2D animation ⓘ Python scripting ⓘ UV mapping ⓘ add-on system ⓘ camera tracking ⓘ character animation ⓘ cloth simulation ⓘ compositing ⓘ fluid simulation ⓘ game asset creation ⓘ hair simulation ⓘ motion tracking ⓘ node-based compositing ⓘ node-based materials ⓘ non-linear animation ⓘ particle simulation ⓘ rigging ⓘ rigid body dynamics ⓘ sculpting ⓘ smoke simulation ⓘ soft body dynamics ⓘ texturing ⓘ video editing ⓘ |
| supportsFormat |
Alembic
ⓘ
Collada ⓘ FBX ⓘ OBJ ⓘ STL ⓘ glTF ⓘ |
| supportsPlatform |
Apple silicon
ⓘ
surface form:
ARM (Apple Silicon)
x86-64 ⓘ |
| supportsWorkflow |
pipeline integration with external render farms
ⓘ
scriptable automation via Python API ⓘ |
| usedFor |
3D printing workflows
ⓘ
architectural visualization ⓘ film production ⓘ product design visualization ⓘ video game development ⓘ visual effects ⓘ |
| website | https://www.blender.org/ ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Blender Description of subject: Blender is a free and open-source 3D creation suite widely used for modeling, animation, rendering, and visual effects in film, games, and design.
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.