Triple
T8823106
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Adobe Substance 3D |
E209951
|
entity |
| Predicate | integratesWith |
P1075
|
FINISHED |
| Object | Blender |
E209950
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Blender | Statement: [Adobe Substance 3D, integratesWith, Blender]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Blender Context triple: [Adobe Substance 3D, integratesWith, Blender]
-
A.
Blender
chosen
Blender is a free and open-source 3D creation suite widely used for modeling, animation, rendering, and visual effects in film, games, and design.
-
B.
Modo
Modo is a Swedish professional ice hockey club known for developing numerous NHL players and competing in the country’s top leagues.
-
C.
Autodesk Maya
Autodesk Maya is a professional 3D computer graphics application widely used in film, television, and game development for modeling, animation, simulation, and rendering.
-
D.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
E.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc6030b25081909d67488b35a72e05 |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd3b3348190a63bfd29860cc95f |
completed | April 3, 2026, 7:44 a.m. |
Created at: March 30, 2026, 6:46 p.m.