glTF
E758479
glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
All labels observed (1)
| Label | Occurrences |
|---|---|
| glTF canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T8823047 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: glTF Context triple: [Blender, supportsFormat, glTF]
-
A.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
B.
FBX
FBX is a widely used 3D asset exchange file format that supports complex geometry, materials, animation, and scene data across various graphics and game development applications.
-
C.
OpenUSD
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
D.
Glew
Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
-
E.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: glTF Target entity description: glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
-
A.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
B.
FBX
FBX is a widely used 3D asset exchange file format that supports complex geometry, materials, animation, and scene data across various graphics and game development applications.
-
C.
OpenUSD
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
D.
Glew
Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
-
E.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
- F. None of above. chosen
Statements (82)
| Predicate | Object |
|---|---|
| instanceOf |
3D file format
ⓘ
open standard ⓘ |
| competesWith |
Collada
NERFINISHED
ⓘ
FBX NERFINISHED ⓘ OBJ ⓘ USDZ NERFINISHED ⓘ |
| currentMainVersion | 2.0 ⓘ |
| describedAs | JPEG of 3D ⓘ |
| designedFor |
Direct3D
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ Vulkan NERFINISHED ⓘ WebGL NERFINISHED ⓘ real-time engines ⓘ |
| developedBy | Khronos Group NERFINISHED ⓘ |
| documentationUrl | https://www.khronos.org/gltf/ ⓘ |
| fileExtension |
.glb
ⓘ
.gltf ⓘ |
| fullName | GL Transmission Format NERFINISHED ⓘ |
| goal |
enable fast loading
ⓘ
interoperability between 3D tools and engines ⓘ minimize runtime processing ⓘ reduce file size ⓘ |
| governedBy | Khronos Group working group ⓘ |
| initialReleaseYear | 2015 ⓘ |
| introducedPBRInVersion | 2.0 ⓘ |
| license | royalty-free ⓘ |
| mimeType |
model/gltf+json
ⓘ
model/gltf-binary ⓘ |
| optimizedFor |
mobile devices
ⓘ
runtime asset delivery ⓘ web distribution ⓘ |
| primaryUse |
efficient transmission of 3D scenes
ⓘ
real-time rendering of 3D models ⓘ |
| specificationUrl | https://github.com/KhronosGroup/glTF ⓘ |
| standardizedBy | Khronos Group NERFINISHED ⓘ |
| supports |
3D models
ⓘ
3D scenes ⓘ PBR materials ⓘ animations ⓘ binary buffers ⓘ cameras ⓘ embedded textures ⓘ environment maps via extensions ⓘ external textures ⓘ instancing of meshes ⓘ keyframe animation ⓘ lights ⓘ materials ⓘ meshes ⓘ morph targets ⓘ node hierarchies ⓘ scene graph structure ⓘ skeleton-based animation ⓘ skins ⓘ textures ⓘ |
| supportsCompressionExtension |
EXT_meshopt_compression
GENERATED
ⓘ
KHR_draco_mesh_compression GENERATED ⓘ |
| supportsLightingExtension | KHR_lights_punctual GENERATED ⓘ |
| supportsMaterialExtension |
KHR_materials_clearcoat
GENERATED
ⓘ
KHR_materials_emissive_strength GENERATED ⓘ KHR_materials_ior GENERATED ⓘ KHR_materials_iridescence GENERATED ⓘ KHR_materials_pbrSpecularGlossiness GENERATED ⓘ KHR_materials_sheen GENERATED ⓘ KHR_materials_specular GENERATED ⓘ KHR_materials_transmission GENERATED ⓘ KHR_materials_unlit GENERATED ⓘ KHR_materials_variants GENERATED ⓘ KHR_materials_volume GENERATED ⓘ |
| supportsSceneExtension |
KHR_mesh_quantization
GENERATED
ⓘ
KHR_texture_transform GENERATED ⓘ |
| supportsTextureExtension | KHR_texture_basisu GENERATED ⓘ |
| useDomain |
3D content pipelines
ⓘ
AR applications ⓘ VR applications ⓘ game engines ⓘ web-based 3D ⓘ |
| uses |
JSON for scene description
ⓘ
binary buffers for geometry and animation data ⓘ image files for textures ⓘ |
| version |
1.0
ⓘ
2.0 ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: glTF Description of subject: glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.