Eevee
E758281
Eevee is Blender’s real-time physically based rendering engine designed for fast, interactive viewport previews and final renders.
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
Blender component
ⓘ
real-time rendering engine ⓘ rendering engine ⓘ |
| comparedTo | offline path tracers ⓘ |
| compatibleWith | Blender Cycles materials ⓘ |
| contrastWith | Cycles NERFINISHED ⓘ |
| developedBy | Blender Foundation NERFINISHED ⓘ |
| developedFor | Blender NERFINISHED ⓘ |
| freeSoftware | true ⓘ |
| integratedInto | Blender viewport ⓘ |
| introducedIn | Blender 2.8 NERFINISHED ⓘ |
| license | GNU General Public License ⓘ |
| openSource | true ⓘ |
| optimizedFor |
fast feedback
ⓘ
interactive workflows ⓘ |
| partOf | Blender NERFINISHED ⓘ |
| releaseType | stable ⓘ |
| renderingMode | rasterization-based ⓘ |
| supports |
GPU rendering
ⓘ
HDRI lighting ⓘ OpenGL NERFINISHED ⓘ PBR materials ⓘ baked indirect lighting ⓘ bloom ⓘ contact shadows ⓘ depth of field ⓘ filmic color management ⓘ indirect lighting cache ⓘ light probes ⓘ motion blur ⓘ node-based materials ⓘ physically based rendering ⓘ real-time rendering ⓘ refraction ⓘ screen space ambient occlusion ⓘ screen space reflections ⓘ shadow maps ⓘ soft shadows ⓘ subsurface scattering ⓘ transparent materials ⓘ volumetrics ⓘ |
| targetUsers |
3D artists
ⓘ
animators ⓘ visualization professionals ⓘ |
| usedFor |
final renders
ⓘ
game asset visualization ⓘ interactive previews ⓘ look development ⓘ real-time animation previews ⓘ viewport rendering ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.