renderingMode
P79636
predicate
Indicates the specific way in which content or graphics are processed and displayed (e.g., style, technique, or pipeline used for rendering).
Observed surface forms (5)
| Surface form | Occurrences |
|---|---|
| renderingTechnique | 6 |
| supportsRenderingMode | 5 |
| spriteModes | 2 |
| renderingParadigm | 1 |
| renderingStyle | 1 |
Sample triples (20)
| Subject | Object |
|---|---|
| Tencent QQ Browser (legacy Trident mode) | Trident compatibility mode ⓘ |
| Tencent QQ Browser (legacy Trident mode) | Internet Explorer compatibility ⓘ |
| id Tech 1 | binary space partitioning via predicate surface "renderingTechnique" ⓘ |
| id Tech 1 | ray casting-like column renderer via predicate surface "renderingTechnique" ⓘ |
|
The Sword of Damocles head-mounted display
surface form:
Sword of Damocles head-mounted display
|
real-time 3D rendering ⓘ |
| Victory Through Harmony | traditional via predicate surface "renderingStyle" ⓘ |
| PowerVR2 | tile-based deferred rendering via predicate surface "renderingTechnique" ⓘ |
| PowerVR2 | hidden surface removal before texturing via predicate surface "renderingTechnique" ⓘ |
| MOS Technology VIC-II | monochrome via predicate surface "spriteModes" ⓘ |
| MOS Technology VIC-II | multicolor via predicate surface "spriteModes" ⓘ |
| Solid Start | SSR via predicate surface "supportsRenderingMode" ⓘ |
| Solid Start | SSG via predicate surface "supportsRenderingMode" NERFINISHED ⓘ |
| Solid Start | CSR via predicate surface "supportsRenderingMode" ⓘ |
| SteamVR | stereo rendering via predicate surface "supportsRenderingMode" ⓘ |
| SteamVR | room-scale tracking via predicate surface "supportsRenderingMode" ⓘ |
| Blam! engine | deferred rendering (later iterations) via predicate surface "renderingTechnique" ⓘ |
| Eevee | rasterization-based ⓘ |
| Workbench | real-time ⓘ |
| OGRE | real-time rendering via predicate surface "renderingParadigm" ⓘ |
| id Tech 5 | virtual megatexture via predicate surface "renderingTechnique" ⓘ |