OGRE
E932630
OGRE (Object-Oriented Graphics Rendering Engine) is an open-source, scene-oriented 3D rendering engine widely used for real-time graphics in games and simulations.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
3D rendering engine
ⓘ
graphics middleware ⓘ open-source software ⓘ |
| abbreviation | OGRE ⓘ |
| architecture | object-oriented ⓘ |
| design | scene-oriented ⓘ |
| developmentModel | open-source development ⓘ |
| distributionModel | source code ⓘ |
| fullName | Object-Oriented Graphics Rendering Engine NERFINISHED ⓘ |
| hasComponent |
animation system
ⓘ
material and shader system ⓘ particle system plug-ins ⓘ render system plug-ins ⓘ resource managers ⓘ scene managers ⓘ |
| integrationStyle | engine-agnostic rendering library ⓘ |
| isUsedFor |
creating custom game engines
ⓘ
prototyping graphics applications ⓘ |
| license | MIT License ⓘ |
| previousLicense | GNU Lesser General Public License NERFINISHED ⓘ |
| primaryUse |
game development
ⓘ
real-time graphics ⓘ simulations ⓘ visualization ⓘ |
| programmingLanguage | C++ ⓘ |
| renderingParadigm | real-time rendering ⓘ |
| softwareGenre | real-time 3D rendering engine ⓘ |
| supportsAPI |
Direct3D
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| supportsFeature |
compositor framework
ⓘ
hardware-accelerated rendering ⓘ keyframe animation ⓘ material system ⓘ multiple render targets ⓘ particle systems ⓘ plug-in architecture ⓘ resource management ⓘ scene graph ⓘ scriptable materials ⓘ shader support ⓘ skeletal animation ⓘ texture management ⓘ |
| supportsPlatform |
Linux
ⓘ
Windows ⓘ macOS ⓘ |
| targetDomain |
games
ⓘ
scientific visualization ⓘ simulations ⓘ virtual reality ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.