Collada
E759672
Collada is an open standard XML-based file format used for exchanging 3D assets such as models, animations, and scenes between different graphics and game development tools.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Collada canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T8820741 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Collada Context triple: [SceneKit, supportsFileFormat, Collada]
-
A.
FBX
FBX is a widely used 3D asset exchange file format that supports complex geometry, materials, animation, and scene data across various graphics and game development applications.
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B.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
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C.
Modo
Modo is a Swedish professional ice hockey club known for developing numerous NHL players and competing in the country’s top leagues.
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D.
DCOMP
DCOMP is the APS Division of Computational Physics, a professional unit within the American Physical Society that promotes research and collaboration in computational methods across all areas of physics.
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E.
Glew
Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Collada Target entity description: Collada is an open standard XML-based file format used for exchanging 3D assets such as models, animations, and scenes between different graphics and game development tools.
-
A.
FBX
FBX is a widely used 3D asset exchange file format that supports complex geometry, materials, animation, and scene data across various graphics and game development applications.
-
B.
glTF
glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
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C.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
D.
Modo
Modo is a Swedish professional ice hockey club known for developing numerous NHL players and competing in the country’s top leagues.
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E.
Parasolid
Parasolid is a widely used geometric modeling kernel developed by Siemens that underpins 3D CAD, CAM, and CAE applications by providing robust solid and surface modeling capabilities.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
3D graphics file format
ⓘ
open standard ⓘ |
| basedOn | XML NERFINISHED ⓘ |
| category | 3D interchange format ⓘ |
| competesWith |
FBX
NERFINISHED
ⓘ
OBJ ⓘ glTF NERFINISHED ⓘ |
| dataModel | XML schema ⓘ |
| designedFor | tool interoperability ⓘ |
| domain |
computer graphics
ⓘ
game development ⓘ |
| fileExtension | .dae ⓘ |
| fullName | COLLADA NERFINISHED ⓘ |
| license | open standard ⓘ |
| maintainedBy | Khronos Group NERFINISHED ⓘ |
| mediaType | model/vnd.collada+xml ⓘ |
| previouslyDevelopedBy | Sony Computer Entertainment NERFINISHED ⓘ |
| primaryUse | exchange of 3D assets ⓘ |
| representation | scene graph ⓘ |
| standardizedBy | Khronos Group NERFINISHED ⓘ |
| standsFor | COLLAborative Design Activity NERFINISHED ⓘ |
| supports |
3D models
ⓘ
OpenGL ES content ⓘ OpenGL content ⓘ animation curves ⓘ cameras ⓘ instancing of geometry ⓘ keyframe animation ⓘ kinematics data ⓘ lights ⓘ materials ⓘ meshes ⓘ metadata annotations ⓘ morph targets ⓘ multiple coordinate systems ⓘ physics data ⓘ scenes ⓘ shaders ⓘ skeletal animation ⓘ skin weights ⓘ textures ⓘ unit specification ⓘ |
| typicalWorkflow |
export from DCC tool
ⓘ
import into game engine ⓘ |
| usedFor |
interchange between 3D content creation tools
ⓘ
interchange between game engines ⓘ |
| version |
1.4
ⓘ
1.4.1 ⓘ 1.5 ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Collada Description of subject: Collada is an open standard XML-based file format used for exchanging 3D assets such as models, animations, and scenes between different graphics and game development tools.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.