Cycles
E758280
Cycles is Blender’s physically based path-tracing render engine used to create realistic lighting and materials in 3D scenes.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Cycles canonical | 1 |
Statements (61)
| Predicate | Object |
|---|---|
| instanceOf |
path-tracing render engine
ⓘ
physically based renderer ⓘ render engine ⓘ |
| alternativeTo | Eevee NERFINISHED ⓘ |
| developedBy | Blender Foundation NERFINISHED ⓘ |
| developedFor | Blender NERFINISHED ⓘ |
| firstIntroducedIn | Blender 2.61 NERFINISHED ⓘ |
| hasFeature |
GPU-accelerated ray tracing
ⓘ
branched path tracing (legacy option) ⓘ light linking (in newer versions) ⓘ light path control ⓘ out-of-core rendering (limited) ⓘ physically based lighting model ⓘ principled BSDF shader ⓘ principled hair BSDF ⓘ principled volume shader ⓘ progressive refinement ⓘ texture caching ⓘ unbiased rendering (configurable to biased) ⓘ volume scattering and absorption ⓘ |
| integratedInto | Blender 3D creation suite NERFINISHED ⓘ |
| isOpenSource | true ⓘ |
| isPartOf | Blender rendering pipeline NERFINISHED ⓘ |
| license | GNU General Public License ⓘ |
| optimizedFor |
AMD HIP
NERFINISHED
ⓘ
Intel oneAPI NERFINISHED ⓘ NVIDIA CUDA NERFINISHED ⓘ NVIDIA OptiX NERFINISHED ⓘ |
| supports |
CPU rendering
ⓘ
GPU rendering ⓘ HDRI lighting ⓘ Open Shading Language (OSL) NERFINISHED ⓘ PBR workflows ⓘ adaptive sampling ⓘ baking ⓘ caustics (limited) ⓘ cryptomatte ⓘ denoising ⓘ depth of field ⓘ displacement ⓘ global illumination ⓘ hair rendering ⓘ instancing ⓘ light groups ⓘ motion blur ⓘ multi-GPU rendering ⓘ node-based materials ⓘ path tracing ⓘ render passes ⓘ subsurface scattering ⓘ volumetric lights ⓘ volumetric rendering ⓘ |
| supportsPlatform |
Linux
ⓘ
Windows ⓘ macOS ⓘ |
| usedFor |
animation rendering
ⓘ
architectural visualization ⓘ photorealistic rendering ⓘ product visualization ⓘ still image rendering ⓘ visual effects ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: Cycles Description of subject: Cycles is Blender’s physically based path-tracing render engine used to create realistic lighting and materials in 3D scenes.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.