hasProgressionSystem

P98703
predicate

Indicates that an entity includes or is associated with a structured system through which progress, advancement, or development can occur over time.

Observed surface forms (11)

Surface form Occurrences
progressionSystem 22
progressionType 6
progressionElement 4

Sample triples (52)

Subject Object
MonstroCity: Rampage true
Call of Duty: World at War rank and unlock system via predicate surface "hasMultiplayerProgressionSystem"
Deathloop unlockable abilities and weapons
Soulbinds system horizontal progression via predicate surface "progressionType"
Soulbinds system endgame progression via predicate surface "progressionType"
Enemy Territory: Quake Wars experience points within campaign
Prince Hall York Rite sequential advancement through Chapter, Council, and Commandery via predicate surface "degreeProgression"
Swordsman Online experience-based leveling via predicate surface "progressionSystem"
Swordsman Online skill upgrades via predicate surface "progressionSystem"
Quarter-finals 2015 Cricket World Cup winners advance to semi-finals via predicate surface "progressionRule"
Reiki Reiki Level I via predicate surface "hasLevelSystem" NERFINISHED
Reiki Reiki Level II via predicate surface "hasLevelSystem" NERFINISHED
Reiki Reiki Master via predicate surface "hasLevelSystem" NERFINISHED
Sea Scouts
surface form: Sea Scouts (Boy Scouts of America)
rank advancement via predicate surface "advancementSystem"
Ys Book I & II yes via predicate surface "hasLevelingSystem"
Metal Slug Attack unit leveling
Metal Slug Attack unit evolution
Metal Slug Attack skill upgrades
Tenderfoot rank rank-based advancement via predicate surface "progressionType"
The Walking Dead: No Man’s Land leveling survivors via predicate surface "progressionSystem"
The Walking Dead: No Man’s Land upgrading weapons via predicate surface "progressionSystem"
The Walking Dead: No Man’s Land upgrading armor via predicate surface "progressionSystem"
B-Spec true via predicate surface "hasDriverProgression"
Lionheart: Legacy of the Crusader (co-development)
surface form: Lionheart: Legacy of the Crusader
skills via predicate surface "hasCharacterProgressionSystem"
Lionheart: Legacy of the Crusader (co-development)
surface form: Lionheart: Legacy of the Crusader
perks via predicate surface "hasCharacterProgressionSystem"
Lionheart: Legacy of the Crusader (co-development)
surface form: Lionheart: Legacy of the Crusader
traits via predicate surface "hasCharacterProgressionSystem"
Nuclear Winter rank system via predicate surface "progressionElement"
Nuclear Winter cosmetic unlocks via predicate surface "progressionElement"
Fate (video game)
surface form: Fate
experience-based leveling via predicate surface "progressionSystem"
Fate (video game)
surface form: Fate
skill tree customization via predicate surface "progressionSystem"
Crucible Mode wave progression via predicate surface "progressionSystem"
Crucible Mode tribute spending for buffs via predicate surface "progressionSystem"
The Dalaran Heist unlockable hero powers via predicate surface "progressionSystem"
The Dalaran Heist unlockable starting decks via predicate surface "progressionSystem"
AlphaBetty Saga map-based level progression via predicate surface "progressionSystem"
Blossom Blast Saga map-based level selection
Coldheart Interstitia layer-based difficulty via predicate surface "progressionSystem"
Anima Conductor Sanctum upgrade tiers via predicate surface "progressionSystem"
Queen’s Conservatory conservatory rank via predicate surface "progressionSystem"
Path of Ascension rank-based progression via predicate surface "progressionType"
Killzone: Mercenary weapon and equipment unlocks via predicate surface "progressionSystem"
Game of Thrones: Winter is Coming lord level progression via predicate surface "progressionSystem"
Game of Thrones: Winter is Coming commander level progression via predicate surface "progressionSystem"
Game of Thrones: Winter is Coming research tree via predicate surface "progressionSystem"
Warbands
surface form: Warbands (Diablo Immortal)
shared Warband progression via predicate surface "progressionType"
Challenge Rifts tier-based ladder via predicate surface "progressionType"
Extinction experience points via predicate surface "progressionSystem"
Extinction teeth currency via predicate surface "progressionSystem"
RPM Racing earn money to upgrade vehicles
Spec Ops star rating via predicate surface "progressionSystem"