hasProgressionSystem
P98703
predicate
Indicates that an entity includes or is associated with a structured system through which progress, advancement, or development can occur over time.
Observed surface forms (11)
- progressionSystem ×22
- progressionType ×6
- progressionElement ×4
- hasCharacterProgressionSystem ×3
- hasLevelSystem ×3
- advancementSystem ×1
- degreeProgression ×1
- hasDriverProgression ×1
- hasLevelingSystem ×1
- hasMultiplayerProgressionSystem ×1
- progressionRule ×1
Sample triples (52)
| Subject | Object |
|---|---|
| AlphaBetty Saga | map-based level progression via predicate surface "progressionSystem" ⓘ |
| Anima Conductor | Sanctum upgrade tiers via predicate surface "progressionSystem" ⓘ |
| B-Spec | true via predicate surface "hasDriverProgression" ⓘ |
| Blossom Blast Saga | map-based level selection ⓘ |
| Call of Duty: World at War | rank and unlock system via predicate surface "hasMultiplayerProgressionSystem" ⓘ |
| Challenge Rifts | tier-based ladder via predicate surface "progressionType" ⓘ |
| Coldheart Interstitia | layer-based difficulty via predicate surface "progressionSystem" ⓘ |
| Crucible Mode | tribute spending for buffs via predicate surface "progressionSystem" ⓘ |
| Crucible Mode | wave progression via predicate surface "progressionSystem" ⓘ |
| Deathloop | unlockable abilities and weapons ⓘ |
| Enemy Territory: Quake Wars | experience points within campaign ⓘ |
| Extinction | experience points via predicate surface "progressionSystem" ⓘ |
| Extinction | teeth currency via predicate surface "progressionSystem" ⓘ |
|
Fate (video game)
surface form:
Fate
|
experience-based leveling via predicate surface "progressionSystem" ⓘ |
|
Fate (video game)
surface form:
Fate
|
skill tree customization via predicate surface "progressionSystem" ⓘ |
| Game of Thrones: Winter is Coming | commander level progression via predicate surface "progressionSystem" ⓘ |
| Game of Thrones: Winter is Coming | lord level progression via predicate surface "progressionSystem" ⓘ |
| Game of Thrones: Winter is Coming | research tree via predicate surface "progressionSystem" ⓘ |
| Killzone: Mercenary | weapon and equipment unlocks via predicate surface "progressionSystem" ⓘ |
|
Lionheart: Legacy of the Crusader (co-development)
surface form:
Lionheart: Legacy of the Crusader
|
perks via predicate surface "hasCharacterProgressionSystem" ⓘ |
|
Lionheart: Legacy of the Crusader (co-development)
surface form:
Lionheart: Legacy of the Crusader
|
skills via predicate surface "hasCharacterProgressionSystem" ⓘ |
|
Lionheart: Legacy of the Crusader (co-development)
surface form:
Lionheart: Legacy of the Crusader
|
traits via predicate surface "hasCharacterProgressionSystem" ⓘ |
| Metal Slug Attack | skill upgrades ⓘ |
| Metal Slug Attack | unit evolution ⓘ |
| Metal Slug Attack | unit leveling ⓘ |
| MonstroCity: Rampage | true ⓘ |
| Nuclear Winter | cosmetic unlocks via predicate surface "progressionElement" ⓘ |
| Nuclear Winter | rank system via predicate surface "progressionElement" ⓘ |
| Path of Ascension | rank-based progression via predicate surface "progressionType" ⓘ |
| Prince Hall York Rite | sequential advancement through Chapter, Council, and Commandery via predicate surface "degreeProgression" ⓘ |
| Quarter-finals 2015 Cricket World Cup | winners advance to semi-finals via predicate surface "progressionRule" ⓘ |
| Queen’s Conservatory | conservatory rank via predicate surface "progressionSystem" ⓘ |
| RPM Racing | earn money to upgrade vehicles ⓘ |
| Reiki | Reiki Level I via predicate surface "hasLevelSystem" NERFINISHED ⓘ |
| Reiki | Reiki Level II via predicate surface "hasLevelSystem" NERFINISHED ⓘ |
| Reiki | Reiki Master via predicate surface "hasLevelSystem" NERFINISHED ⓘ |
|
Sea Scouts
surface form:
Sea Scouts (Boy Scouts of America)
|
rank advancement via predicate surface "advancementSystem" ⓘ |
| Soulbinds system | endgame progression via predicate surface "progressionType" ⓘ |
| Soulbinds system | horizontal progression via predicate surface "progressionType" ⓘ |
| Spec Ops | star rating via predicate surface "progressionSystem" ⓘ |
| Swordsman Online | experience-based leveling via predicate surface "progressionSystem" ⓘ |
| Swordsman Online | skill upgrades via predicate surface "progressionSystem" ⓘ |
| Tenderfoot rank | rank-based advancement via predicate surface "progressionType" ⓘ |
| The Dalaran Heist | unlockable hero powers via predicate surface "progressionSystem" ⓘ |
| The Dalaran Heist | unlockable starting decks via predicate surface "progressionSystem" ⓘ |
| The Walking Dead: No Man’s Land | leveling survivors via predicate surface "progressionSystem" ⓘ |
| The Walking Dead: No Man’s Land | upgrading armor via predicate surface "progressionSystem" ⓘ |
| The Walking Dead: No Man’s Land | upgrading weapons via predicate surface "progressionSystem" ⓘ |
|
Warbands
surface form:
Warbands (Diablo Immortal)
|
shared Warband progression via predicate surface "progressionType" ⓘ |
| Warfronts | contribution phase on live realm via predicate surface "progressionElement" ⓘ |