appearsInGameMode
P69305
predicate
Indicates that an entity is present, available, or featured within a specified game mode.
Observed surface forms (33)
| Surface form | Occurrences |
|---|---|
| gameModeAvailability | 163 |
| supportsGameMode | 59 |
| appearsInMode | 52 |
| gameModeAppearance | 14 |
| gameModeUsage | 14 |
| gameModeSupported | 11 |
| gameModeAffected | 10 |
| isPlayableInMode | 7 |
| usedInGameMode | 7 |
| canAppearInMode | 6 |
| canBePlayedInMode | 6 |
| gameModeAccess | 5 |
| gameModeInteraction | 5 |
| gameModeSupport | 5 |
| usesGameMode | 5 |
| gameModeAssociation | 4 |
| gameModeCompatibility | 4 |
| gameModePresence | 4 |
| hasGameModeFeature | 4 |
| hasGameModeSupport | 4 |
| gameModeImpact | 3 |
| hasGameModeImpact | 3 |
| notableGameModeParticipation | 3 |
| gameModeAvailabilityAtRelease | 2 |
| gameModeUse | 2 |
| isInGameMode | 2 |
| otherGameMode | 2 |
| DLCMode | 1 |
| belongsToGameMode | 1 |
| hasGameModeContext | 1 |
| hasGameModeType | 1 |
| isFromGameMode | 1 |
| partOfGameMode | 1 |
Sample triples (432)
| Subject | Object |
|---|---|
| Coagulation | Juggernaut via predicate surface "supportsGameMode" NERFINISHED ⓘ |
| Coagulation | Multi-Flag CTF via predicate surface "supportsGameMode" ⓘ |
| Coagulation | One-Flag CTF via predicate surface "supportsGameMode" NERFINISHED ⓘ |
| Minecraft Java Edition 1.16 | Survival via predicate surface "gameModeSupported" ⓘ |
| Minecraft Java Edition 1.16 | Creative via predicate surface "gameModeSupported" ⓘ |
| Minecraft Java Edition 1.16 | Adventure via predicate surface "gameModeSupported" ⓘ |
| Minecraft Java Edition 1.16 | Spectator via predicate surface "gameModeSupported" ⓘ |
| Shulker Shell | Survival via predicate surface "gameModeAvailability" ⓘ |
| Shulker Shell | Creative via predicate surface "gameModeAvailability" ⓘ |
| Logan Walker | single-player campaign via predicate surface "appearsInMode" ⓘ |
| Elias Walker | single-player campaign via predicate surface "gameModeAppearance" ⓘ |
| Riley | single-player campaign via predicate surface "gameModeAppearance" ⓘ |
| Eve of Destruction | Normal via predicate surface "gameModeAvailability" ⓘ |
| Eve of Destruction | Nightmare via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Eve of Destruction | Hell via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Zoo | single-player via predicate surface "supportsGameMode" ⓘ |
| Zoo | multiplayer via predicate surface "supportsGameMode" ⓘ |
| Jason Hudson | campaign via predicate surface "gameModeAppearance" ⓘ |
| Farah Karim | single-player campaign of Call of Duty: Modern Warfare (2019) via predicate surface "appearsInMode" ⓘ |
| Pinstripe Potoroo | racer in Crash Team Racing via predicate surface "gameModeAppearance" ⓘ |
| Firing Range | Team Deathmatch via predicate surface "hasGameModeSupport" ⓘ |
| Firing Range | Domination via predicate surface "hasGameModeSupport" ⓘ |
| Firing Range | Search and Destroy via predicate surface "hasGameModeSupport" ⓘ |
| Firing Range | Free-for-All via predicate surface "hasGameModeSupport" ⓘ |
| Classified | round-based survival via predicate surface "hasGameModeFeature" ⓘ |
| Classified | Pack-a-Punch machine via predicate surface "hasGameModeFeature" NERFINISHED ⓘ |
| Classified | Perk system via predicate surface "hasGameModeFeature" ⓘ |
| Classified | Mystery Box via predicate surface "hasGameModeFeature" NERFINISHED ⓘ |
| Pulse Pistols | Quick Play via predicate surface "gameModeAvailability" ⓘ |
| Pulse Pistols | Competitive Play via predicate surface "gameModeAvailability" ⓘ |
| Pulse Pistols | Arcade modes via predicate surface "gameModeAvailability" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Quick Play via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Competitive Play via predicate surface "gameModeAvailability" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Arcade modes via predicate surface "gameModeAvailability" ⓘ |
| Pulse Bomb | Quick Play ⓘ |
| Pulse Bomb | Competitive Play ⓘ |
| Pulse Bomb | Arcade ⓘ |
| Tesla Cannon | Quick Play via predicate surface "gameModeUsage" ⓘ |
| Tesla Cannon | Competitive via predicate surface "gameModeUsage" ⓘ |
| Tesla Cannon | Arcade via predicate surface "gameModeUsage" ⓘ |
| Barrier Projector | Available in most standard Overwatch modes via predicate surface "gameModeAvailability" ⓘ |
|
Primal Rage
surface form:
Primal Rage (Overwatch ability)
|
used in Quick Play via predicate surface "gameModeUsage" ⓘ |
|
Primal Rage
surface form:
Primal Rage (Overwatch ability)
|
used in Competitive Play via predicate surface "gameModeUsage" ⓘ |
|
Primal Rage
surface form:
Primal Rage (Overwatch ability)
|
used in professional Overwatch esports via predicate surface "gameModeUsage" ⓘ |
| Hellfire Shotguns | Quick Play via predicate surface "usedInGameMode" ⓘ |
| Hellfire Shotguns | Competitive Play via predicate surface "usedInGameMode" ⓘ |
| Hellfire Shotguns | Arcade modes via predicate surface "usedInGameMode" ⓘ |
| Heavy Pulse Rifle | Quick Play via predicate surface "gameModeUsage" ⓘ |
| Heavy Pulse Rifle | Competitive Play via predicate surface "gameModeUsage" ⓘ |
| Heavy Pulse Rifle | Arcade modes via predicate surface "gameModeUsage" ⓘ |