Triple

T38476899
Position Surface form Disambiguated ID Type / Status
Subject Firing Range E915572 entity
Predicate hasGameModeSupport P69305 FINISHED
Object Team Deathmatch LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Team Deathmatch | Statement: [Firing Range, hasGameModeSupport, Team Deathmatch]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameModeSupport
Context triple: [Firing Range, hasGameModeSupport, Team Deathmatch]
  • A. hasPrimaryModeSupported
    Indicates that an entity supports a particular mode as its main or default mode of operation.
  • B. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • C. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • D. hasModeSystem
    Indicates that one entity operates under, or is associated with, a particular mode defined or managed by another system.
  • E. appearsInGameMode chosen
    Indicates that an entity is present, available, or featured within a specified game mode.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8ff5cc8190a88803369183845e completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fce7671f108190bf3ebf54339068b5 completed May 7, 2026, 7:26 p.m.
PD Predicate disambiguation batch_69fce5b5a84c81908ac1b5b9f08d48d0 completed May 7, 2026, 7:19 p.m.
Created at: May 3, 2026, 4:31 p.m.