appearsInGameMode
P69305
predicate
Indicates that an entity is present, available, or featured within a specified game mode.
Observed surface forms (33)
| Surface form | Occurrences |
|---|---|
| gameModeAvailability | 163 |
| supportsGameMode | 59 |
| appearsInMode | 52 |
| gameModeAppearance | 14 |
| gameModeUsage | 14 |
| gameModeSupported | 11 |
| gameModeAffected | 10 |
| isPlayableInMode | 7 |
| usedInGameMode | 7 |
| canAppearInMode | 6 |
| canBePlayedInMode | 6 |
| gameModeAccess | 5 |
| gameModeInteraction | 5 |
| gameModeSupport | 5 |
| usesGameMode | 5 |
| gameModeAssociation | 4 |
| gameModeCompatibility | 4 |
| gameModePresence | 4 |
| hasGameModeFeature | 4 |
| hasGameModeSupport | 4 |
| gameModeImpact | 3 |
| hasGameModeImpact | 3 |
| notableGameModeParticipation | 3 |
| gameModeAvailabilityAtRelease | 2 |
| gameModeUse | 2 |
| isInGameMode | 2 |
| otherGameMode | 2 |
| DLCMode | 1 |
| belongsToGameMode | 1 |
| hasGameModeContext | 1 |
| hasGameModeType | 1 |
| isFromGameMode | 1 |
| partOfGameMode | 1 |
Sample triples (432)
| Subject | Object |
|---|---|
| Storm Arrows | Quick Play via predicate surface "gameModeAvailability" ⓘ |
| Storm Arrows | Competitive Play via predicate surface "gameModeAvailability" ⓘ |
| Storm Arrows | Arcade via predicate surface "gameModeAvailability" ⓘ |
| Storm Arrows | Custom Games via predicate surface "gameModeAvailability" ⓘ |
| Dragonstrike | Quick Play via predicate surface "gameModeUsage" ⓘ |
| Dragonstrike | Competitive Play via predicate surface "gameModeUsage" ⓘ |
| Dragonstrike | Arcade modes via predicate surface "gameModeUsage" ⓘ |
| John MacTavish | single-player campaign via predicate surface "appearsInMode" ⓘ |
| John MacTavish | multiplayer (as an operator in some titles) via predicate surface "appearsInMode" ⓘ |
| Highrise | Multiplayer via predicate surface "gameModeSupport" ⓘ |
| Highrise | Team Deathmatch via predicate surface "supportsGameMode" ⓘ |
| Highrise | Domination via predicate surface "supportsGameMode" ⓘ |
| Highrise | Search and Destroy via predicate surface "supportsGameMode" NERFINISHED ⓘ |
| Highrise | Free-for-All via predicate surface "supportsGameMode" ⓘ |
| Highrise | Headquarters via predicate surface "supportsGameMode" ⓘ |
| Highrise | Demolition via predicate surface "supportsGameMode" ⓘ |
| Highrise | Capture the Flag via predicate surface "supportsGameMode" ⓘ |
| Favela | multiplayer via predicate surface "gameModeSupport" ⓘ |
| Scrapyard | Team Deathmatch via predicate surface "supportsGameMode" ⓘ |
| Scrapyard | Domination via predicate surface "supportsGameMode" ⓘ |
| Scrapyard | Search and Destroy via predicate surface "supportsGameMode" NERFINISHED ⓘ |
| Scrapyard | Free-for-All via predicate surface "supportsGameMode" ⓘ |
| Scrapyard | Headquarters via predicate surface "supportsGameMode" ⓘ |
| Scrapyard | Demolition via predicate surface "supportsGameMode" ⓘ |
| Scrapyard | Capture the Flag via predicate surface "supportsGameMode" ⓘ |
| Tides of Vengeance | PvE via predicate surface "gameModeAffected" ⓘ |
| Tides of Vengeance | PvP via predicate surface "gameModeAffected" NERFINISHED ⓘ |
| Lurker | multiplayer ⓘ |
| Lurker | single-player campaign ⓘ |
| Rachel Kane | campaign via predicate surface "appearsInMode" ⓘ |
| World of Warcraft: The Barrens | available in WoW Classic via predicate surface "gameModeAvailability" ⓘ |
| World of Warcraft: The Barrens | available in retail World of Warcraft (in altered form) via predicate surface "gameModeAvailability" ⓘ |