Riley
E950336
Riley is the iconic German Shepherd military dog companion featured in the video game Call of Duty: Ghosts.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
companion character
ⓘ
fictional dog ⓘ military working dog ⓘ video game character ⓘ |
| affiliation |
Ghosts
NERFINISHED
ⓘ
U.S. military (fictional) NERFINISHED ⓘ |
| appearsIn | Call of Duty: Ghosts NERFINISHED ⓘ |
| breed | German Shepherd NERFINISHED ⓘ |
| companionsWith |
David "Hesh" Walker
NERFINISHED
ⓘ
Elias Walker NERFINISHED ⓘ Logan Walker NERFINISHED ⓘ |
| controllableByPlayer | true ⓘ |
| controlMechanic |
player issues commands to Riley
ⓘ
segments where player directly views through Riley’s camera ⓘ |
| countryOfOrigin | United States (game production) ⓘ |
| createdBy | Infinity Ward NERFINISHED ⓘ |
| fandom | Call of Duty fandom NERFINISHED ⓘ |
| featuredIn | Call of Duty: Ghosts NERFINISHED ⓘ |
| fightsAgainst | Federation forces (Call of Duty: Ghosts) NERFINISHED ⓘ |
| firstAppearance | Call of Duty: Ghosts NERFINISHED ⓘ |
| franchise | Call of Duty NERFINISHED ⓘ |
| gameEngine | IW engine (Call of Duty: Ghosts version) NERFINISHED ⓘ |
| gameModeAppearance | single-player campaign ⓘ |
| genre | first-person shooter ⓘ |
| hasAbility |
attack enemies
ⓘ
marking enemies ⓘ remote camera vision (via dog cam) ⓘ stealth scouting ⓘ tracking targets ⓘ |
| hasFictionalStatus | non-human protagonist ally ⓘ |
| hasGender | male ⓘ |
| hasMissionType |
direct assault support
ⓘ
reconnaissance ⓘ rescue operations ⓘ |
| medium | video game ⓘ |
| notableFor |
being a playable dog companion in a first-person shooter
ⓘ
iconic status among Call of Duty fans ⓘ |
| occupation | military working dog ⓘ |
| platform | video game ⓘ |
| prominentInMarketing | true ⓘ |
| publisher | Activision NERFINISHED ⓘ |
| role |
military dog companion
ⓘ
squad member ⓘ |
| setting | near-future global conflict ⓘ |
| species | dog ⓘ |
| usedIn |
Call of Duty: Ghosts promotional materials
ⓘ
Call of Duty: Ghosts trailers ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.