Triple
T38060896
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Riley |
E950336
|
entity |
| Predicate | controllableByPlayer |
P191462
|
FINISHED |
| Object | true |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Riley, controllableByPlayer, true]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: controllableByPlayer Context triple: [Riley, controllableByPlayer, true]
-
A.
isPlayerControlled
chosen
Indicates that an entity is currently being directed or controlled by a human player rather than by the system or AI.
-
B.
controlledByInGame
Indicates that one in-game entity has control or command over another within the context of the game.
-
C.
controllingPlayer
Indicates which player currently has control or authority over a given game element, object, or situation.
-
D.
canBeControlledFrom
Indicates that one entity has the ability or authority to operate, direct, or manage another entity remotely or indirectly.
-
E.
isManualPlayable
Indicates that something can be performed or operated manually by a person, rather than automatically or by a system.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76f01e63c819093b6012fc974f35a |
completed | May 3, 2026, 3:51 p.m. |
| NER | Named-entity recognition | batch_69ff5803c02c81908b63067119f5e684 |
completed | May 9, 2026, 3:51 p.m. |
| PD | Predicate disambiguation | batch_69ff576d8b308190b49a1e072a0ae661 |
completed | May 9, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:21 p.m.