gameFeatures
P92849
predicate
Indicates that a game includes or offers a particular element, characteristic, or functionality.
Observed surface forms (8)
- featuresGameplayElement ×13
- gameEngineFeature ×7
- gameFeature ×6
- gameEngineInnovation ×5
- gameplayAttribute ×4
- 2018GameCharacteristic ×1
- gameplayFeatureIn ×1
- hasSaveGameFeature ×1
Sample triples (39)
| Subject | Object |
|---|---|
| A Flip of a Coin | predator encounters via predicate surface "featuresGameplayElement" ⓘ |
| A Flip of a Coin | stealth via predicate surface "featuresGameplayElement" ⓘ |
| Commander Keen | smooth side-scrolling on IBM PC compatibles via predicate surface "gameEngineInnovation" ⓘ |
|
Eddie Riggs in the video game Brütal Legend
surface form:
Eddie Riggs
|
real-time strategy elements via predicate surface "gameFeature" ⓘ |
| Final Doom | true via predicate surface "hasSaveGameFeature" ⓘ |
| Iliac Bay region | procedurally generated wilderness in Daggerfall via predicate surface "gameplayFeatureIn" ⓘ |
| Looking Glass Studios | advanced sound propagation for stealth gameplay via predicate surface "gameEngineInnovation" ⓘ |
| Looking Glass Studios | real-time 3D environments via predicate surface "gameEngineInnovation" ⓘ |
| Myth: The Fallen Lords | 3D terrain via predicate surface "gameEngineFeature" ⓘ |
| Myth: The Fallen Lords | deformable terrain via predicate surface "gameEngineFeature" ⓘ |
| Myth: The Fallen Lords | projectile physics via predicate surface "gameEngineFeature" ⓘ |
| Oni | real-time 3D graphics via predicate surface "gameEngineFeature" ⓘ |
| Rise of the Tomb Raider | combat via predicate surface "featuresGameplayElement" ⓘ |
| Rise of the Tomb Raider | crafting via predicate surface "featuresGameplayElement" ⓘ |
| Rise of the Tomb Raider | exploration via predicate surface "featuresGameplayElement" ⓘ |
| Rise of the Tomb Raider | platforming via predicate surface "featuresGameplayElement" ⓘ |
| Rise of the Tomb Raider | puzzle-solving via predicate surface "featuresGameplayElement" ⓘ |
| Rise of the Tomb Raider | stealth via predicate surface "featuresGameplayElement" ⓘ |
| Sierra | icon-based adventure interfaces via predicate surface "gameEngineInnovation" ⓘ |
| Sierra | text parser interfaces via predicate surface "gameEngineInnovation" ⓘ |
| Skate | high speed via predicate surface "gameplayAttribute" ⓘ |
| Skate | low power via predicate surface "gameplayAttribute" ⓘ |
| Spyro 2: Ripto's Rage! | analog control support via predicate surface "gameEngineFeature" ⓘ |
| Spyro 2: Ripto's Rage! | manual camera control via predicate surface "gameEngineFeature" ⓘ |
| Stonekeep | grid-based movement via predicate surface "gameEngineFeature" ⓘ |
|
Tavern Brawl mode
surface form:
Tavern Brawl
|
casual matchmaking via predicate surface "gameFeature" ⓘ |
|
Tavern Brawl mode
surface form:
Tavern Brawl
|
often chaotic gameplay via predicate surface "gameFeature" ⓘ |
|
Tavern Brawl mode
surface form:
Tavern Brawl
|
pre-constructed decks in some brawls via predicate surface "gameFeature" ⓘ |
|
Tavern Brawl mode
surface form:
Tavern Brawl
|
unique deck-building twists via predicate surface "gameFeature" ⓘ |
|
Tavern Brawl mode
surface form:
Tavern Brawl
|
weekly rotating rules via predicate surface "gameFeature" ⓘ |
| Texas A&M vs LSU | seven overtimes via predicate surface "2018GameCharacteristic" ⓘ |
| The Executor | intense combat via predicate surface "featuresGameplayElement" ⓘ |
| The Executor | keycard puzzles via predicate surface "featuresGameplayElement" ⓘ |
| The Executor | maze-like layout via predicate surface "featuresGameplayElement" ⓘ |
| The Executor | platforming sections via predicate surface "featuresGameplayElement" ⓘ |
| The Executor | switch puzzles via predicate surface "featuresGameplayElement" ⓘ |
| Totally Games | mission briefings ⓘ |
| Zarya | barrier-based defense via predicate surface "gameplayAttribute" ⓘ |
| Zarya | energy-scaling damage via predicate surface "gameplayAttribute" ⓘ |