Triple

T29341000
Position Surface form Disambiguated ID Type / Status
Subject The Executor E744035 entity
Predicate featuresGameplayElement P92849 FINISHED
Object intense combat LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: intense combat | Statement: [The Executor, featuresGameplayElement, intense combat]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: featuresGameplayElement
Context triple: [The Executor, featuresGameplayElement, intense combat]
  • A. featuresGame
    Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
  • B. gameFeatures chosen
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • C. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • D. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • E. featuresElementSystem
    Indicates that a system includes or incorporates a particular element as one of its constituent parts or components.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f09126cfcc8190899b16fbf3c2bf7b completed April 28, 2026, 10:51 a.m.
NER Named-entity recognition batch_69ff6074bcd4819090b72cd6209ff206 completed May 9, 2026, 4:27 p.m.
PD Predicate disambiguation batch_69ff600aba888190812a6e7eca0283b8 completed May 9, 2026, 4:25 p.m.
Created at: April 28, 2026, 1:33 p.m.