Triple

T11543227
Position Surface form Disambiguated ID Type / Status
Subject Zarya E273722 entity
Predicate gameplayAttribute P92849 FINISHED
Object barrier-based defense LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: barrier-based defense | Statement: [Zarya, gameplayAttribute, barrier-based defense]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayAttribute
Context triple: [Zarya, gameplayAttribute, barrier-based defense]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. featuresGame
    Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
  • C. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • D. gameFeatures chosen
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • E. coreAttribute
    Indicates that one attribute is a fundamental, defining, or essential property of another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d886e09eec8190894069d86b79183d completed April 10, 2026, 5:13 a.m.
PD Predicate disambiguation batch_69d8087cbe7c819085680f3d67ccc978 completed April 9, 2026, 8:13 p.m.
Created at: April 8, 2026, 9:37 p.m.