Triple

T35511448
Position Surface form Disambiguated ID Type / Status
Subject Iliac Bay region E1026293 entity
Predicate gameplayFeatureIn P92849 FINISHED
Object procedurally generated wilderness in Daggerfall LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: procedurally generated wilderness in Daggerfall | Statement: [Iliac Bay region, gameplayFeatureIn, procedurally generated wilderness in Daggerfall]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayFeatureIn
Context triple: [Iliac Bay region, gameplayFeatureIn, procedurally generated wilderness in Daggerfall]
  • A. gameFeatures chosen
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • B. featuresGame
    Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
  • C. notableGameFeature
    Indicates that a particular game feature is especially significant, distinctive, or noteworthy in the context of the game.
  • D. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • E. playInGameIntroduced
    Indicates that an entity participates as a playable element within the specific game in which it was first introduced.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dfd61208190b93ec6dc439cab41 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69f79ec355048190af30123ceb6efa2b completed May 3, 2026, 7:15 p.m.
PD Predicate disambiguation batch_69f79e4bdbcc8190be7a0d2cf8a77b64 completed May 3, 2026, 7:13 p.m.
Created at: May 3, 2026, 4:04 p.m.