graphicsType
P28918
predicate
Indicates the type or category of graphics associated with or used by an entity.
All labels observed (18)
| Label | Occurrences |
|---|---|
| graphicsFeature | 45 |
| graphicsType canonical | 33 |
| graphicsMode | 24 |
| graphicsModes | 8 |
| graphicsStandard | 7 |
| graphicsSupport | 7 |
| graphicsOption | 6 |
| graphicsOptions | 6 |
| supportsGraphicsType | 6 |
| includesGraphics | 4 |
| graphicsRole | 3 |
| hasVisualizationType | 3 |
| visualsType | 3 |
| discreteGraphics | 2 |
| usesGraphicsType | 2 |
| BlitmapType | 1 |
| graphicCategory | 1 |
| graphicalType | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: graphicsType
Generated description
Indicates the type or category of graphics associated with or used by an entity.
Sample triples (162)
| Subject | Object |
|---|---|
| Aurora Engine | 3D graphics ⓘ |
| IBM PCjr | 160×200 with 16 colors via predicate surface "graphicsModes" ⓘ |
| IBM PCjr | 320×200 with 16 colors via predicate surface "graphicsModes" ⓘ |
| IBM PCjr | 640×200 with 4 colors via predicate surface "graphicsModes" ⓘ |
| Hudson Soft HuC6270 | 2D tile and sprite-based graphics ⓘ |
| Alice chip | sprite handling via predicate surface "graphicsRole" ⓘ |
| Alice chip | bitplane management via predicate surface "graphicsRole" ⓘ |
| Alice chip | playfield control via predicate surface "graphicsRole" ⓘ |
| Apollo DN series | high‑resolution graphics via predicate surface "graphicsFeature" ⓘ |
| Apollo DN series | hardware‑accelerated 2D graphics via predicate surface "graphicsFeature" ⓘ |
| Apple IIc Plus | low-resolution color graphics via predicate surface "graphicsMode" ⓘ |
| Apple IIc Plus | high-resolution color graphics via predicate surface "graphicsMode" ⓘ |
| ZenBook | integrated graphics via predicate surface "graphicsOptions" ⓘ |
| ZenBook | discrete NVIDIA graphics on some models via predicate surface "graphicsOptions" ⓘ |
| Star Wars Arcade | 3D polygonal graphics ⓘ |
| Sparrow | true-color graphics support via predicate surface "graphicsFeature" ⓘ |
| Sparrow | hardware-accelerated graphics modes via predicate surface "graphicsFeature" ⓘ |
| 2016 MacBook Pro 13-inch | integrated graphics ⓘ |
| Heretic II (Amiga port) | Warp3D via predicate surface "graphicsSupport" NERFINISHED ⓘ |
| Heretic II (Amiga port) | 3D hardware acceleration via predicate surface "graphicsSupport" ⓘ |
| MacBook Pro 13-inch (2018) | integrated graphics ⓘ |
| MacBook Pro 15-inch (2018) | Radeon Pro 555X via predicate surface "discreteGraphics" NERFINISHED ⓘ |
| MacBook Pro 15-inch (2018) | Radeon Pro 560X via predicate surface "discreteGraphics" NERFINISHED ⓘ |
| Uncharted: Legacy of Thieves Collection | Fidelity mode via predicate surface "graphicsMode" ⓘ |
| Uncharted: Legacy of Thieves Collection | Performance mode via predicate surface "graphicsMode" ⓘ |
| Uncharted: Legacy of Thieves Collection | Performance+ mode via predicate surface "graphicsMode" ⓘ |
| IBM PS/2 Model 30 | VGA via predicate surface "graphicsStandard" ⓘ |
| Tomb Raider: Chronicles | 3D ⓘ |
| IBM PS/2 Model 55SX | VGA via predicate surface "graphicsStandard" NERFINISHED ⓘ |
| IBM PS/2 Model 80 | VGA via predicate surface "graphicsStandard" ⓘ |
| IBM PS/2 | VGA via predicate surface "graphicsStandard" NERFINISHED ⓘ |
| Naughty Dog Game Engine | physically based rendering via predicate surface "graphicsFeature" ⓘ |
| Naughty Dog Game Engine | advanced character animation via predicate surface "graphicsFeature" ⓘ |
| Naughty Dog Game Engine | cinematic lighting via predicate surface "graphicsFeature" ⓘ |
| Naughty Dog Game Engine | real-time cutscenes via predicate surface "graphicsFeature" ⓘ |
| Fallout engine | 2D ⓘ |
| Snowblind engine | 3D graphics rendering via predicate surface "graphicsFeature" ⓘ |
| Snowblind engine | isometric camera support via predicate surface "graphicsFeature" ⓘ |
| Latin P | simple vertical and curved strokes via predicate surface "graphicalType" ⓘ |
| Perfect Dark (Game Boy Color) | 2D sprite-based graphics ⓘ |
| Doom game engine | texture mapping via predicate surface "graphicsFeature" ⓘ |
| Doom game engine | variable light levels via predicate surface "graphicsFeature" ⓘ |
| Doom game engine | non-orthogonal walls via predicate surface "graphicsFeature" ⓘ |
| Build engine | sector-based level geometry via predicate surface "graphicsFeature" ⓘ |
| Build engine | 2D map with height information via predicate surface "graphicsFeature" ⓘ |
| Build engine | room-over-room effect via portal tricks via predicate surface "graphicsFeature" ⓘ |
| Build engine | sloped surfaces via predicate surface "graphicsFeature" ⓘ |
| Build engine | parallax skies via predicate surface "graphicsFeature" ⓘ |
| Build engine | sprite-based objects via predicate surface "graphicsFeature" ⓘ |
| Build engine | voxel support (in some games) via predicate surface "graphicsFeature" ⓘ |