cameraStyle
P20442
predicate
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
All labels observed (12)
| Label | Occurrences |
|---|---|
| cameraPerspective | 150 |
| cameraStyle canonical | 44 |
| cameraView | 9 |
| cameraWork | 6 |
| cameraOptions | 4 |
| cameraMovement | 3 |
| cameraOption | 3 |
| cameraStyleContext | 2 |
| cameraTreatment | 2 |
| hasCameraStyle | 2 |
| cameraElement | 1 |
| cameraPresentation | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: cameraStyle
Generated description
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
Sample triples (227)
| Subject | Object |
|---|---|
| Earl Sweatshirt – Chum (music video) | minimalist ⓘ |
| Earl Sweatshirt – Chum (music video) | slow-paced ⓘ |
| Metal Gear Rising: Revengeance | third-person via predicate surface "cameraPerspective" ⓘ |
| A-Spec | cockpit view (in supported titles) via predicate surface "cameraOptions" ⓘ |
| A-Spec | chase view via predicate surface "cameraOptions" ⓘ |
| A-Spec | bumper view via predicate surface "cameraOptions" ⓘ |
| A-Spec | roof/hood view via predicate surface "cameraOptions" ⓘ |
| The Elder Scrolls Adventures: Redguard | third-person fixed camera via predicate surface "cameraPerspective" ⓘ |
| Planescape: Torment | top-down isometric via predicate surface "cameraPerspective" ⓘ |
| Fallout Shelter | side view via predicate surface "cameraPerspective" ⓘ |
| Dead Space 2 | third-person via predicate surface "cameraPerspective" ⓘ |
| Shadow of the Colossus | dynamic ⓘ |
| Sniper Elite | third-person via predicate surface "cameraPerspective" ⓘ |
| Vanilla Secret 2 | side-scrolling via predicate surface "cameraPerspective" ⓘ |
| Final Fantasy VII Remake | third-person via predicate surface "cameraPerspective" ⓘ |
| Sebastian Wilder in a traffic jam | longTake ⓘ |
| Sebastian Wilder in a traffic jam | movingCamera ⓘ |
| Phantasmagoria | pre-rendered backgrounds with live actors ⓘ |
| Homeworld | 3D free-rotating camera via predicate surface "cameraPerspective" ⓘ |
| World in Conflict | top-down via predicate surface "cameraPerspective" ⓘ |
| Tom Clancy’s The Division | third-person via predicate surface "cameraPerspective" ⓘ |
| Avatar: Frontiers of Pandora | first-person via predicate surface "cameraPerspective" ⓘ |
| Call of Duty: Black Ops – Declassified | first-person via predicate surface "cameraPerspective" ⓘ |
| Crash Tag Team Racing | third-person via predicate surface "cameraPerspective" ⓘ |
| Conker's Bad Fur Day | third-person via predicate surface "cameraPerspective" ⓘ |
| Jet Force Gemini | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Heavenly Sword | third-person via predicate surface "cameraPerspective" ⓘ |
| Enslaved: Odyssey to the West | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Stacking | third-person via predicate surface "cameraPerspective" ⓘ |
| Unreal Mission Pack: Return to Na Pali | first-person view via predicate surface "cameraPerspective" ⓘ |
| The Suffering | third-person via predicate surface "cameraPerspective" ⓘ |
| The Suffering | first-person via predicate surface "cameraPerspective" ⓘ |
| Doomblade | first-person perspective via predicate surface "cameraPresentation" ⓘ |
| Blood Omen 2 | third-person via predicate surface "cameraPerspective" ⓘ |
| Call of Duty 2: Big Red One | first-person view via predicate surface "cameraPerspective" ⓘ |
| Duke Nukem 64 | first-person view via predicate surface "cameraView" ⓘ |
| Silent Hill 2 | third-person via predicate surface "cameraPerspective" ⓘ |
| Resident Evil 5 | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Silent Hill: Shattered Memories | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Despicable Me: Minion Rush | third-person via predicate surface "cameraPerspective" ⓘ |
| Resident Evil Revelations 2 | third-person via predicate surface "cameraPerspective" ⓘ |
| Silent Hill: Downpour | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Silent Hill: Book of Memories | isometric via predicate surface "cameraPerspective" ⓘ |
| Silent Hill: Book of Memories | top-down via predicate surface "cameraPerspective" ⓘ |
|
Alchemist
surface form:
Alchemist (Torchlight)
|
isometric via predicate surface "cameraPerspective" ⓘ |
| Monument Valley | isometric via predicate surface "cameraPerspective" ⓘ |
| Bravely Default | third-person via predicate surface "cameraPerspective" ⓘ |
| Resistance: Fall of Man | first-person via predicate surface "cameraPerspective" ⓘ |
| The Legend of Spyro: A New Beginning | third-person via predicate surface "cameraPerspective" ⓘ |
| Amplitude (2016) | behind-the-ship view via predicate surface "cameraPerspective" ⓘ |