Amplitude (2016)

E931106

Amplitude (2016) is a rhythm-based music game reboot for PlayStation platforms that modernizes Harmonix’s early 2000s cult classic with updated visuals, tracks, and gameplay.

Jump to: Statements Referenced by

Statements (47)

Predicate Object
instanceOf music game
rhythm game
video game
audioFeature licensed tracks
original compositions
basedOn Amplitude (2003) NERFINISHED
cameraPerspective behind-the-ship view
campaignType crowdfunding campaign
controlScheme timed button presses to music
countryOfOrigin United States of America
surface form: United States
crowdfundingPlatform Kickstarter NERFINISHED
developer Harmonix NERFINISHED
developerLocation Cambridge, Massachusetts NERFINISHED
feature campaign mode
lane-switching gameplay
leaderboards
original soundtrack
remixed tracks
rhythm-based button inputs
score attack gameplay
track-based note highways
fundingMethod Kickstarter crowdfunding
gameMode multiplayer
single-player
genre music
rhythm
hasPredecessor Amplitude (2003) NERFINISHED
hasSimilarGame Frequency NERFINISHED
inputMethod gamepad
isRebootOf Amplitude (2003) NERFINISHED
multiplayerMode local multiplayer
notableFor Kickstarter-funded development
reviving a cult classic PS2 rhythm game
objective achieve high scores
hit notes in time with music
maintain combos
perspective third-person
platform Sony PlayStation 3
surface form: PlayStation 3

PlayStation 4
publisher Harmonix NERFINISHED
rebootOf Amplitude franchise NERFINISHED
series Amplitude NERFINISHED
targetPlatformFamily PlayStation NERFINISHED
theme futuristic cyberspace
music
rhythm
visualStyle futuristic

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Harmonix developed Amplitude (2016)