cameraStyle
P20442
predicate
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
All labels observed (12)
| Label | Occurrences |
|---|---|
| cameraPerspective | 150 |
| cameraStyle canonical | 44 |
| cameraView | 9 |
| cameraWork | 6 |
| cameraOptions | 4 |
| cameraMovement | 3 |
| cameraOption | 3 |
| cameraStyleContext | 2 |
| cameraTreatment | 2 |
| hasCameraStyle | 2 |
| cameraElement | 1 |
| cameraPresentation | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: cameraStyle
Generated description
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
Sample triples (227)
| Subject | Object |
|---|---|
|
documentary 'Dont Look Back'
surface form:
Dont Look Back
|
handheld cinematography ⓘ |
|
Empire
surface form:
Empire (film)
|
stationary via predicate surface "cameraMovement" ⓘ |
|
The Evil Within franchise (via Tango Gameworks)
surface form:
The Evil Within franchise
|
third-person via predicate surface "cameraPerspective" ⓘ |
| World of Warcraft | third-person via predicate surface "cameraPerspective" ⓘ |
| World of Warcraft | first-person via predicate surface "cameraPerspective" ⓘ |
| MTV Cribs | handheld documentary style ⓘ |
| Super Mario Bros. 2 | side-scrolling via predicate surface "cameraPerspective" ⓘ |
| Luigi's Mansion | third-person via predicate surface "cameraPerspective" ⓘ |
| Super Mario 3D World | fixed 3D camera via predicate surface "cameraPerspective" ⓘ |
| Until Dawn | cinematic fixed camera angles ⓘ |
|
Praise You
surface form:
Praise You music video
|
handheld ⓘ |
| NBA Jam | side view via predicate surface "cameraView" ⓘ |
| Super Mario Sunshine | third-person via predicate surface "cameraPerspective" ⓘ |
| Resident Evil 4 | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
|
"Diversity Day"
surface form:
Diversity Day
|
mockumentary ⓘ |
| Marvel's Spider-Man | third-person via predicate surface "cameraPerspective" ⓘ |
| Marvel: Ultimate Alliance 2 | top-down via predicate surface "cameraPerspective" ⓘ |
| Skylanders: Spyro’s Adventure | third-person via predicate surface "cameraPerspective" ⓘ |
| Gears of War series | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| State of Decay series | third-person via predicate surface "cameraPerspective" ⓘ |
| Hellblade: Senua's Sacrifice | third-person via predicate surface "cameraPerspective" ⓘ |
| Ori series | side-scrolling via predicate surface "cameraPerspective" ⓘ |
| Hi-Fi Rush | third-person via predicate surface "cameraPerspective" ⓘ |
| MonstroCity: Rampage | top-down via predicate surface "cameraPerspective" ⓘ |
|
Doom (2016)
surface form:
Doom (2016 video game)
|
first-person via predicate surface "cameraPerspective" ⓘ |
| Dark Messiah of Might and Magic | first-person via predicate surface "cameraPerspective" ⓘ |
| Call of Duty 4: Modern Warfare | first-person via predicate surface "cameraPerspective" ⓘ |
| Transformers: War for Cybertron | over-the-shoulder via predicate surface "cameraPerspective" ⓘ |
| Path of Exile | isometric via predicate surface "cameraPerspective" ⓘ |
| Battlegrounds mode | top-down via predicate surface "cameraPerspective" ⓘ |
| Crash: Mind over Mutant | third-person via predicate surface "cameraPerspective" ⓘ |
| Spider-Man 2 (2004 video game) | third-person via predicate surface "cameraPerspective" ⓘ |
| Hidden Depths | isometric via predicate surface "cameraPerspective" ⓘ |
| Halo 2 | first-person via predicate surface "cameraPerspective" ⓘ |
| Destiny | first-person via predicate surface "cameraPerspective" ⓘ |
| The Elder Scrolls IV: Oblivion | first-person via predicate surface "cameraPerspective" ⓘ |
| The Elder Scrolls IV: Oblivion | third-person via predicate surface "cameraPerspective" ⓘ |
| Halo 3: ODST | first-person via predicate surface "cameraPerspective" ⓘ |
| Western Deep | claustrophobic framing via predicate surface "cameraMovement" ⓘ |
| Andy’s backyard | often shown from toy eye-level via predicate surface "cameraPerspective" ⓘ |
| Smite | over-the-shoulder third-person via predicate surface "cameraPerspective" ⓘ |
| Rocket League | third-person via predicate surface "cameraPerspective" ⓘ |
|
"Give It 2 Me" music video
surface form:
Give It 2 Me music video
|
dynamic via predicate surface "cameraWork" ⓘ |
| Donkey Kong Country: Tropical Freeze | dynamic camera angles ⓘ |
| Wario Stadium | third-person via predicate surface "cameraPerspective" ⓘ |
| Paper Mario: Sticker Star | side-scrolling via predicate surface "cameraPerspective" ⓘ |
| Pipe Plaza | third-person via predicate surface "cameraPerspective" ⓘ |
| New Super Mario Bros. 2 | side view via predicate surface "cameraPerspective" ⓘ |
| Luigi's Mansion: Dark Moon | third-person via predicate surface "cameraPerspective" ⓘ |
|
Kendall and Kylie (mobile game)
surface form:
Kendall and Kylie
|
side-view via predicate surface "cameraPerspective" ⓘ |