cameraStyle
P20442
predicate
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
All labels observed (12)
| Label | Occurrences |
|---|---|
| cameraPerspective | 150 |
| cameraStyle canonical | 44 |
| cameraView | 9 |
| cameraWork | 6 |
| cameraOptions | 4 |
| cameraMovement | 3 |
| cameraOption | 3 |
| cameraStyleContext | 2 |
| cameraTreatment | 2 |
| hasCameraStyle | 2 |
| cameraElement | 1 |
| cameraPresentation | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: cameraStyle
Generated description
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
Sample triples (227)
| Subject | Object |
|---|---|
| Virtua Tennis | third-person via predicate surface "cameraPerspective" ⓘ |
| Super Mario World 2: Yoshi’s Island | 2D side view via predicate surface "cameraPerspective" ⓘ |
| Crysis 3 | first-person via predicate surface "cameraPerspective" ⓘ |
| Jak and Daxter | third-person via predicate surface "cameraPerspective" ⓘ |
| The Late Late Show with Tom Snyder | close-up shots ⓘ |
| Otis (music video) | handheld style via predicate surface "cameraWork" ⓘ |
| Mario Kart Stadium | dynamic camera pans via predicate surface "cameraElement" ⓘ |
| The Unfinished Swan | first-person camera via predicate surface "cameraPerspective" ⓘ |
| Kentucky Route Zero | fixed camera angles ⓘ |
| Twelve Minutes | top-down fixed camera ⓘ |
| Last Stop | cinematic ⓘ |
|
“Work It Out” (Beyoncé) music video
surface form:
"Work It Out" (Beyoncé) music video
|
1970s-style zooms and close-ups ⓘ |
|
“Video Phone” (Beyoncé featuring Lady Gaga) music video
surface form:
"Video Phone" (Beyoncé featuring Lady Gaga) music video
|
close-up focus on performers ⓘ |
|
“Video Phone” (Beyoncé featuring Lady Gaga) music video
surface form:
"Video Phone" (Beyoncé featuring Lady Gaga) music video
|
frequent framing through screens or lenses ⓘ |
|
“Beautiful” (Snoop Dogg featuring Pharrell) music video
surface form:
Beautiful (Snoop Dogg featuring Pharrell) music video
|
smooth tracking shots ⓘ |
|
“Beautiful” (Snoop Dogg featuring Pharrell) music video
surface form:
Beautiful (Snoop Dogg featuring Pharrell) music video
|
wide shots of Rio landscapes ⓘ |
|
“Señorita” (Justin Timberlake) music video
surface form:
"Señorita" (Justin Timberlake) music video
|
dynamic movement and tracking shots ⓘ |
|
“Get Your Number” (Mariah Carey featuring Jermaine Dupri) music video
surface form:
Get Your Number (music video)
|
dynamic club-style camerawork ⓘ |
|
“My All” (Mariah Carey) music video
surface form:
My All (music video)
|
slow, lingering shots ⓘ |
|
“My All” (Mariah Carey) music video
surface form:
My All (music video)
|
close-ups of the artist ⓘ |
| The War Room | observational documentary ⓘ |
| Family Portraits | frontal group portraits via predicate surface "cameraView" ⓘ |
| The Legend of Zelda: Skyward Sword | third-person via predicate surface "cameraPerspective" ⓘ |
| City of Heroes | third-person via predicate surface "cameraPerspective" ⓘ |
| Super Mario Run for iOS | 2D side view via predicate surface "cameraPerspective" ⓘ |
| The Legend of Zelda: A Link to the Past | top-down via predicate surface "cameraPerspective" ⓘ |
| Pokémon Diamond and Pearl | top-down via predicate surface "cameraPerspective" ⓘ |
| Pokémon X and Y | third-person via predicate surface "cameraPerspective" ⓘ |
| Pokémon Ruby and Sapphire | top-down via predicate surface "cameraPerspective" ⓘ |
| Pokémon Sun and Moon | third-person via predicate surface "cameraPerspective" ⓘ |
| Pokémon Unite | top-down via predicate surface "cameraPerspective" ⓘ |
| Pokémon Scarlet and Violet | third-person via predicate surface "cameraPerspective" ⓘ |
| Mary in The Passion of the Christ | frequent close-ups emphasizing emotional reaction via predicate surface "cameraTreatment" ⓘ |
| Chrono Trigger | top-down via predicate surface "cameraPerspective" ⓘ |
| Metroid: Zero Mission | 2D via predicate surface "cameraPerspective" ⓘ |
| GoldenEye 007 | first-person via predicate surface "cameraPerspective" ⓘ |
| Banjo-Kazooie | third-person via predicate surface "cameraPerspective" ⓘ |
|
Kirby’s Return to Dream Land
surface form:
Kirby's Return to Dream Land
|
2D side view via predicate surface "cameraPerspective" ⓘ |
| Mad Max (2015 video game) | over-the-shoulder via predicate surface "cameraView" ⓘ |
| Uncharted 2: Among Thieves | third-person via predicate surface "cameraPerspective" ⓘ |
| The Legend of Zelda: Ocarina of Time 3D | third-person via predicate surface "cameraPerspective" ⓘ |
| Wiltshire section | fixed camera angles via predicate surface "hasCameraStyle" ⓘ |
| Rain (Madonna music video) | slow, lingering shots ⓘ |
| Rain (Madonna music video) | frequent close-ups ⓘ |
|
Breaking Bad episode "Fly"
surface form:
Fly (Breaking Bad)
|
unusual angles and close-ups ⓘ |
|
Metal Gear Solid (as Kojima-led team at Konami prior to independence)
surface form:
Metal Gear Solid
|
third-person via predicate surface "cameraPerspective" ⓘ |
| Killzone Shadow Fall | first-person via predicate surface "cameraPerspective" ⓘ |
| Resident Evil 2 (2019 video game) | over-the-shoulder ⓘ |
| Metal Gear Solid 3: Snake Eater | third-person via predicate surface "cameraPerspective" ⓘ |
| positions (music video) | glossy cinematic look ⓘ |