cameraStyle
P20442
predicate
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
All labels observed (12)
| Label | Occurrences |
|---|---|
| cameraPerspective | 150 |
| cameraStyle canonical | 44 |
| cameraView | 9 |
| cameraWork | 6 |
| cameraOptions | 4 |
| cameraMovement | 3 |
| cameraOption | 3 |
| cameraStyleContext | 2 |
| cameraTreatment | 2 |
| hasCameraStyle | 2 |
| cameraElement | 1 |
| cameraPresentation | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: cameraStyle
Generated description
Indicates the characteristic visual approach or technique used by a camera in capturing or presenting imagery.
Sample triples (227)
| Subject | Object |
|---|---|
| positions (music video) | slow-motion shots ⓘ |
| positions (music video) | tracking shots ⓘ |
| Mario Party: Star Rush | top-down via predicate surface "cameraPerspective" ⓘ |
| XO (music video) | handheld via predicate surface "cameraWork" ⓘ |
| XO (music video) | point-of-view shots via predicate surface "cameraWork" ⓘ |
| Wernham Hogg paper company | single-camera via predicate surface "cameraStyleContext" ⓘ |
| Chandelier (featuring Maddie Ziegler) | handheld and tracking shots via predicate surface "hasCameraStyle" ⓘ |
| Elastic Heart (featuring Maddie Ziegler) | handheld-style movement ⓘ |
| Elastic Heart (featuring Maddie Ziegler) | close-up focus on dancers ⓘ |
| Sonic the Hedgehog 3 | side view via predicate surface "cameraPerspective" ⓘ |
| Panzer Dragoon Saga | third-person via predicate surface "cameraPerspective" ⓘ |
| Blam! engine | first-person view via predicate surface "cameraPerspective" ⓘ |
| Blam! engine | third-person view for vehicles via predicate surface "cameraPerspective" ⓘ |
|
Officer Zavala in End of Watch
surface form:
Officer Zavala
|
found-footage-influenced cinematography via predicate surface "cameraStyleContext" ⓘ |
| X-Men Legends | isometric via predicate surface "cameraPerspective" ⓘ |
| The Big Shave | static shots via predicate surface "cameraWork" ⓘ |
| The Big Shave | close-ups of shaving via predicate surface "cameraWork" ⓘ |
| Long Farewells | observational ⓘ |
| The Sims Social | isometric via predicate surface "cameraPerspective" ⓘ |
| Nintendo Switch Sports | third-person via predicate surface "cameraPerspective" ⓘ |
| Marvel vs. Capcom: Infinite | side view via predicate surface "cameraPerspective" ⓘ |
| Mortal Kombat: Shaolin Monks | third-person via predicate surface "cameraPerspective" ⓘ |
| Virtua Racing Deluxe | cockpit view via predicate surface "cameraView" ⓘ |
| Virtua Racing Deluxe | chase view via predicate surface "cameraView" ⓘ |
| Virtua Racing Deluxe | far chase view via predicate surface "cameraView" ⓘ |
| Taurus | slow tracking shots ⓘ |
| Flappy Bird | 2D side view via predicate surface "cameraPerspective" ⓘ |
| Hot Girl (The Office U.S.) | single-camera ⓘ |
| Sabotage (Beastie Boys music video) | handheld ⓘ |
| Sabotage (Beastie Boys music video) | crash zooms ⓘ |
| Midnight Suns (video game) | third-person tactical view via predicate surface "cameraPerspective" ⓘ |
| Stretchmo | third-person via predicate surface "cameraPerspective" ⓘ |
| Yellow (music video) | tracking shot via predicate surface "cameraMovement" ⓘ |
| Horizon | over-the-shoulder third-person via predicate surface "cameraPerspective" ⓘ |
| Uncharted: Legacy of Thieves Collection | third-person via predicate surface "cameraPerspective" ⓘ |
| Cars: Race-O-Rama | third-person via predicate surface "cameraPerspective" ⓘ |
| Rise of the Tomb Raider | third-person via predicate surface "cameraPerspective" ⓘ |
| The Matrix: Path of Neo | third-person via predicate surface "cameraPerspective" ⓘ |
| Tomb Raider: Legend | third-person via predicate surface "cameraPerspective" ⓘ |
| Tomb Raider: Underworld | third-person via predicate surface "cameraPerspective" ⓘ |
|
Dead Space (video game)
surface form:
Dead Space
|
over-the-shoulder ⓘ |
| Need for Speed: Underground | bumper camera via predicate surface "cameraOption" ⓘ |
| Need for Speed: Underground | chase camera via predicate surface "cameraOption" ⓘ |
| Need for Speed: Underground 2 | third-person via predicate surface "cameraPerspective" ⓘ |
| Need for Speed: Underground 2 | first-person cockpit view via predicate surface "cameraPerspective" ⓘ |
| Catwoman story pack | third-person via predicate surface "cameraPerspective" ⓘ |
| Need for Speed: ProStreet | third-person via predicate surface "cameraPerspective" ⓘ |
| Need for Speed: ProStreet | cockpit view via predicate surface "cameraPerspective" ⓘ |
| Need for Speed: Undercover | in-car view via predicate surface "cameraOption" ⓘ |
| The Walking Dead: No Man’s Land | isometric view via predicate surface "cameraPerspective" ⓘ |