Doomblade
E914297
Doomblade is the retractable arm-mounted blade used by the Doom Slayer for brutal close-quarters executions in the modern Doom games.
Statements (43)
| Predicate | Object |
|---|---|
| instanceOf |
arm-mounted blade
ⓘ
fictional weapon ⓘ melee weapon ⓘ |
| activationType | retractable ⓘ |
| animationPerspective | visible in execution cut-ins ⓘ |
| appearsIn |
Doom (2016) franchise continuity
ⓘ
Doom Eternal NERFINISHED ⓘ |
| associatedWith |
Doom Slayer’s arsenal
NERFINISHED
ⓘ
Praetor Suit NERFINISHED ⓘ |
| cameraPresentation | first-person perspective ⓘ |
| combatStyle |
aggressive
ⓘ
close-quarters ⓘ |
| controlScheme | context-sensitive executions ⓘ |
| damageType | slashing ⓘ |
| designedFor | brutal melee attacks ⓘ |
| developer | id Software NERFINISHED ⓘ |
| executionAnimationFeature | contextual kill animations ⓘ |
| fictionalStatus | not a real-world weapon ⓘ |
| firstAppearanceYear | 2020 ⓘ |
| franchise | Doom NERFINISHED ⓘ |
| gameplayRole |
execution tool
ⓘ
finishing move weapon ⓘ |
| introducedInGame | Doom Eternal NERFINISHED ⓘ |
| loreAssociation | Doom Slayer’s combat efficiency ⓘ |
| mountingLocation | left arm of the Praetor Suit ⓘ |
| platformAvailability |
Nintendo Switch
NERFINISHED
ⓘ
PC NERFINISHED ⓘ PlayStation 4 NERFINISHED ⓘ PlayStation 5 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ Xbox Series X/S NERFINISHED ⓘ |
| primaryUse |
close-quarters executions
ⓘ
glory kills ⓘ |
| publisher | Bethesda Softworks NERFINISHED ⓘ |
| range | short range ⓘ |
| universe | Doom universe NERFINISHED ⓘ |
| upgradeContext | part of overall Slayer progression system in Doom Eternal ⓘ |
| usedAgainst |
demons
ⓘ
hellish creatures ⓘ |
| usedBy | Doom Slayer NERFINISHED ⓘ |
| visualStyle |
futuristic
ⓘ
industrial ⓘ |
| weaponType | blade ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.