Sniper Elite
E1014262
Sniper Elite is a tactical third-person shooter video game series known for its World War II setting, emphasis on stealth and sniping, and its signature X-ray kill cam.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
tactical shooter series
ⓘ
video game series ⓘ |
| cameraPerspective | third-person ⓘ |
| contentRating | M for Mature (typical ESRB rating in North America) ⓘ |
| countryOfOrigin | United Kingdom ⓘ |
| developer | Rebellion Developments NERFINISHED ⓘ |
| firstRelease | Sniper Elite (2005 video game) NERFINISHED ⓘ |
| firstReleaseDate | 2005 ⓘ |
| gameplayElement |
competitive multiplayer modes
ⓘ
cooperative multiplayer modes ⓘ open-ended level design ⓘ stealth-based infiltration ⓘ tactical positioning ⓘ trap placement ⓘ |
| genre |
tactical shooter
ⓘ
third-person shooter ⓘ |
| hasPart |
Sniper Elite (2005 video game)
NERFINISHED
ⓘ
Sniper Elite 4 NERFINISHED ⓘ Sniper Elite 5 NERFINISHED ⓘ Sniper Elite III NERFINISHED ⓘ Sniper Elite V2 NERFINISHED ⓘ |
| hasSpinOff |
Zombie Army 4: Dead War
NERFINISHED
ⓘ
Zombie Army Trilogy NERFINISHED ⓘ |
| knownFor |
cinematic sniping sequences
ⓘ
graphic depictions of bullet impacts ⓘ historical World War II missions ⓘ |
| mainFeature |
X-ray kill cam
NERFINISHED
ⓘ
sniping mechanics ⓘ stealth gameplay ⓘ |
| notableFeature |
ballistics simulation including wind and gravity
ⓘ
kill cam showing internal organ damage ⓘ long-distance sniping ⓘ realistic bullet physics ⓘ |
| notableLevelLocations |
France
GENERATED
ⓘ
Germany GENERATED ⓘ Italy GENERATED ⓘ North Africa GENERATED ⓘ |
| notableMechanic |
breath control for accurate shots
ⓘ
noise masking to avoid detection ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
PlayStation 2 NERFINISHED ⓘ Wii NERFINISHED ⓘ Xbox ⓘ |
| publisher | Rebellion Developments NERFINISHED ⓘ |
| setting | World War II NERFINISHED ⓘ |
| targetAudience | mature players ⓘ |
| typicalAntagonists |
Axis powers
NERFINISHED
ⓘ
Nazi Germany forces NERFINISHED ⓘ |
| typicalProtagonistRole | Allied sniper ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.