gameContext
P15207
predicate
Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
Observed surface forms (3)
- gameplayElement ×12
- playEnvironment ×2
- gameSituation ×1
Sample triples (17)
| Subject | Object |
|---|---|
| Bobby Thomson's "Shot Heard 'Round the World" | deciding game of a best-of-three playoff via predicate surface "gameSituation" ⓘ |
| Campbell Conference All-Stars | annual NHL All-Star exhibition game ⓘ |
| Conway’s Game of Sprouts | classroom demonstrations via predicate surface "playEnvironment" ⓘ |
| Conway’s Game of Sprouts | informal recreational mathematics settings via predicate surface "playEnvironment" ⓘ |
| Diablo | character classes via predicate surface "gameplayElement" ⓘ |
| Diablo | cooperative multiplayer via predicate surface "gameplayElement" ⓘ |
| Diablo | procedural loot via predicate surface "gameplayElement" ⓘ |
| Diablo | skill trees via predicate surface "gameplayElement" ⓘ |
|
Dishonored franchise (via Arkane Studios)
surface form:
Dishonored franchise
|
chaos system affecting narrative and world state via predicate surface "gameplayElement" ⓘ |
|
Dishonored franchise (via Arkane Studios)
surface form:
Dishonored franchise
|
first-person perspective via predicate surface "gameplayElement" ⓘ |
|
Dishonored franchise (via Arkane Studios)
surface form:
Dishonored franchise
|
multiple mission pathways via predicate surface "gameplayElement" ⓘ |
|
Dishonored franchise (via Arkane Studios)
surface form:
Dishonored franchise
|
non-lethal playthrough options via predicate surface "gameplayElement" ⓘ |
|
The Evil Within franchise (via Tango Gameworks)
surface form:
The Evil Within franchise
|
resource management via predicate surface "gameplayElement" ⓘ |
|
The Evil Within franchise (via Tango Gameworks)
surface form:
The Evil Within franchise
|
stealth via predicate surface "gameplayElement" ⓘ |
|
The Play
surface form:
The Play (1982 college football)
|
occurred after Stanford took late lead with field goal ⓘ |
| What Remains of Edith Finch | environmental storytelling via predicate surface "gameplayElement" ⓘ |
| What Remains of Edith Finch | interactive short stories via predicate surface "gameplayElement" ⓘ |