gameContext

P15207 predicate

Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.

Observed surface forms (3)

  • gameplayElement ×12
  • playEnvironment ×2
  • gameSituation ×1

Sample triples (17)

Subject Object
Bobby Thomson's "Shot Heard 'Round the World" deciding game of a best-of-three playoff via predicate surface "gameSituation"
Campbell Conference All-Stars annual NHL All-Star exhibition game
Conway’s Game of Sprouts classroom demonstrations via predicate surface "playEnvironment"
Conway’s Game of Sprouts informal recreational mathematics settings via predicate surface "playEnvironment"
Diablo character classes via predicate surface "gameplayElement"
Diablo cooperative multiplayer via predicate surface "gameplayElement"
Diablo procedural loot via predicate surface "gameplayElement"
Diablo skill trees via predicate surface "gameplayElement"
Dishonored franchise (via Arkane Studios)
surface form: Dishonored franchise
chaos system affecting narrative and world state via predicate surface "gameplayElement"
Dishonored franchise (via Arkane Studios)
surface form: Dishonored franchise
first-person perspective via predicate surface "gameplayElement"
Dishonored franchise (via Arkane Studios)
surface form: Dishonored franchise
multiple mission pathways via predicate surface "gameplayElement"
Dishonored franchise (via Arkane Studios)
surface form: Dishonored franchise
non-lethal playthrough options via predicate surface "gameplayElement"
The Evil Within franchise (via Tango Gameworks)
surface form: The Evil Within franchise
resource management via predicate surface "gameplayElement"
The Evil Within franchise (via Tango Gameworks)
surface form: The Evil Within franchise
stealth via predicate surface "gameplayElement"
The Play
surface form: The Play (1982 college football)
occurred after Stanford took late lead with field goal
What Remains of Edith Finch environmental storytelling via predicate surface "gameplayElement"
What Remains of Edith Finch interactive short stories via predicate surface "gameplayElement"