No Fighting in the War Room
E931558
"No Fighting in the War Room" is a late-game, high-intensity single-player mission in Call of Duty 4: Modern Warfare that has players race through an underground command bunker to stop an imminent nuclear missile launch.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
Call of Duty 4: Modern Warfare mission
ⓘ
single-player mission ⓘ video game level ⓘ |
| antagonistFaction | Ultranationalists ⓘ |
| appearsIn | Call of Duty 4: Modern Warfare NERFINISHED ⓘ |
| cameraPerspective | first-person ⓘ |
| campaign | Call of Duty 4: Modern Warfare campaign NERFINISHED ⓘ |
| developer | Infinity Ward NERFINISHED ⓘ |
| difficulty | challenging on higher difficulty settings ⓘ |
| environmentType | indoor military facility ⓘ |
| factionInvolved |
SAS
NERFINISHED
ⓘ
US Marines NERFINISHED ⓘ |
| followedBy | Game Over NERFINISHED ⓘ |
| gameMode | single-player ⓘ |
| gameplayFeature |
close-quarters combat
ⓘ
linear progression ⓘ scripted events ⓘ time-sensitive objective ⓘ |
| genre | first-person shooter mission ⓘ |
| hasCheckpointSystem | yes ⓘ |
| hasDialogue | radio communications from squad and command ⓘ |
| hasMusic | dynamic combat score ⓘ |
| hasObjectiveType |
access missile control systems
ⓘ
clear enemy-held rooms ⓘ reach objective within time limit ⓘ |
| hasPlayerCharacter | John "Soap" MacTavish NERFINISHED ⓘ |
| hasTimerMechanic | countdown to missile launch ⓘ |
| intensity | high-intensity ⓘ |
| locationUniverse | Russia NERFINISHED ⓘ |
| missionType | assault and infiltration ⓘ |
| narrativeConsequence | prevents nuclear strike if successful ⓘ |
| narrativeRole | climactic mission ⓘ |
| notableElement |
heavy enemy resistance in corridors and rooms
ⓘ
race against time to reach the control room ⓘ use of flashbangs and grenades in tight spaces ⓘ |
| partOf | Call of Duty 4: Modern Warfare NERFINISHED ⓘ |
| platformAvailability |
PC
ⓘ
PlayStation 3 NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ later re-releases and remasters ⓘ |
| positionInCampaign | late-game mission ⓘ |
| precededBy | All In NERFINISHED ⓘ |
| primaryObjective | stop an imminent nuclear missile launch ⓘ |
| publisher | Activision NERFINISHED ⓘ |
| releaseContext | part of 2007 release of Call of Duty 4: Modern Warfare ⓘ |
| setting | underground command bunker ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.