No Fighting in the War Room

E931558

"No Fighting in the War Room" is a late-game, high-intensity single-player mission in Call of Duty 4: Modern Warfare that has players race through an underground command bunker to stop an imminent nuclear missile launch.

Jump to: Statements Referenced by

Statements (46)

Predicate Object
instanceOf Call of Duty 4: Modern Warfare mission
single-player mission
video game level
antagonistFaction Ultranationalists
appearsIn Call of Duty 4: Modern Warfare NERFINISHED
cameraPerspective first-person
campaign Call of Duty 4: Modern Warfare campaign NERFINISHED
developer Infinity Ward NERFINISHED
difficulty challenging on higher difficulty settings
environmentType indoor military facility
factionInvolved SAS NERFINISHED
US Marines NERFINISHED
followedBy Game Over NERFINISHED
gameMode single-player
gameplayFeature close-quarters combat
linear progression
scripted events
time-sensitive objective
genre first-person shooter mission
hasCheckpointSystem yes
hasDialogue radio communications from squad and command
hasMusic dynamic combat score
hasObjectiveType access missile control systems
clear enemy-held rooms
reach objective within time limit
hasPlayerCharacter John "Soap" MacTavish NERFINISHED
hasTimerMechanic countdown to missile launch
intensity high-intensity
locationUniverse Russia NERFINISHED
missionType assault and infiltration
narrativeConsequence prevents nuclear strike if successful
narrativeRole climactic mission
notableElement heavy enemy resistance in corridors and rooms
race against time to reach the control room
use of flashbangs and grenades in tight spaces
partOf Call of Duty 4: Modern Warfare NERFINISHED
platformAvailability PC
PlayStation 3 NERFINISHED
Xbox 360 NERFINISHED
later re-releases and remasters
positionInCampaign late-game mission
precededBy All In NERFINISHED
primaryObjective stop an imminent nuclear missile launch
publisher Activision NERFINISHED
releaseContext part of 2007 release of Call of Duty 4: Modern Warfare
setting underground command bunker

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Call of Duty 4: Modern Warfare notableMission No Fighting in the War Room