Triple
T37486994
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | No Fighting in the War Room |
E931558
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | single-player mission |
C64145
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: single-player mission Context triple: [No Fighting in the War Room, instanceOf, single-player mission]
-
A.
mission-based game
chosen
A mission-based game is a type of game structured around discrete, goal-oriented tasks or objectives that players must complete, often in sequence, to progress through the narrative or unlock new content.
-
B.
climactic mission
A climactic mission is the decisive, high-stakes undertaking at a story’s peak where characters confront their greatest challenges and the central conflict reaches its ultimate resolution.
-
C.
military mission
A military mission is a coordinated operation undertaken by armed forces to achieve specific strategic, operational, or tactical objectives within defined constraints and rules of engagement.
-
D.
single-player video game
A single-player video game is an interactive digital experience designed for one person to play alone, focusing on individual progression, story, and challenges without requiring other human players.
-
E.
mission system
A mission system is a coordinated set of processes, tools, and resources designed to plan, execute, monitor, and evaluate the completion of specific operational or strategic objectives.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec382248190b47844df596123c6 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.