appearsInGameMode
P69305
predicate
Indicates that an entity is present, available, or featured within a specified game mode.
Observed surface forms (33)
| Surface form | Occurrences |
|---|---|
| gameModeAvailability | 163 |
| supportsGameMode | 59 |
| appearsInMode | 52 |
| gameModeAppearance | 14 |
| gameModeUsage | 14 |
| gameModeSupported | 11 |
| gameModeAffected | 10 |
| isPlayableInMode | 7 |
| usedInGameMode | 7 |
| canAppearInMode | 6 |
| canBePlayedInMode | 6 |
| gameModeAccess | 5 |
| gameModeInteraction | 5 |
| gameModeSupport | 5 |
| usesGameMode | 5 |
| gameModeAssociation | 4 |
| gameModeCompatibility | 4 |
| gameModePresence | 4 |
| hasGameModeFeature | 4 |
| hasGameModeSupport | 4 |
| gameModeImpact | 3 |
| hasGameModeImpact | 3 |
| notableGameModeParticipation | 3 |
| gameModeAvailabilityAtRelease | 2 |
| gameModeUse | 2 |
| isInGameMode | 2 |
| otherGameMode | 2 |
| DLCMode | 1 |
| belongsToGameMode | 1 |
| hasGameModeContext | 1 |
| hasGameModeType | 1 |
| isFromGameMode | 1 |
| partOfGameMode | 1 |
Sample triples (432)
| Subject | Object |
|---|---|
| Inkopolis | Turf War via predicate surface "gameModeAccess" NERFINISHED ⓘ |
| Inkopolis | Ranked Battle via predicate surface "gameModeAccess" ⓘ |
| Inkopolis | Private Battle via predicate surface "gameModeAccess" ⓘ |
| Inkopolis | Splatfest events via predicate surface "gameModeAccess" ⓘ |
| Inkopolis | single-player campaign via predicate surface "gameModeAccess" ⓘ |
| Inklings | Turf War via predicate surface "notableGameModeParticipation" ⓘ |
| Inklings | Ranked Battles via predicate surface "notableGameModeParticipation" ⓘ |
| Inklings | Salmon Run via predicate surface "notableGameModeParticipation" NERFINISHED ⓘ |
| Deep Cut | Splatsville news via predicate surface "appearsInMode" ⓘ |
| Deep Cut | Splatfest events via predicate surface "appearsInMode" ⓘ |
| Deep Cut | multiplayer lobby announcements via predicate surface "appearsInMode" ⓘ |
| Alph | story mode of Pikmin 3 via predicate surface "appearsInMode" ⓘ |
| Alph | story mode of Pikmin 4 via predicate surface "appearsInMode" ⓘ |
| Brittany | Story Mode via predicate surface "appearsInMode" ⓘ |
| Brittany | Mission Mode via predicate surface "appearsInMode" ⓘ |
| Brittany | Bingo Battle via predicate surface "appearsInMode" NERFINISHED ⓘ |
| Shrine of Secrets | online multiplayer via predicate surface "hasGameModeContext" ⓘ |
| FIFA Global Series | FIFA Ultimate Team via predicate surface "usesGameMode" NERFINISHED ⓘ |
| P-body | cooperative testing mode ⓘ |
| Immortal | multiplayer via predicate surface "appearsInMode" ⓘ |
| Immortal | campaign via predicate surface "appearsInMode" ⓘ |
| Warp Gate | multiplayer via predicate surface "gameModeUsage" ⓘ |
| Warp Gate | campaign via predicate surface "gameModeUsage" ⓘ |
| Photon Cannon | multiplayer via predicate surface "gameModeAvailability" ⓘ |
| Photon Cannon | campaign via predicate surface "gameModeAvailability" ⓘ |
| Ghost Games | single-player via predicate surface "gameModeSupported" ⓘ |
| Ghost Games | multiplayer via predicate surface "gameModeSupported" ⓘ |
| Invincibility Leaf | single-player via predicate surface "appearsInMode" ⓘ |
| Invincibility Leaf | multiplayer via predicate surface "appearsInMode" ⓘ |
| Goomboss | Adventure mode in Mario Kart DS via predicate surface "gameModeAppearance" NERFINISHED ⓘ |
| Boss Bass | side-scrolling levels via predicate surface "appearsInMode" ⓘ |
| Jelectro | course editor (Super Mario Maker) via predicate surface "appearsInMode" NERFINISHED ⓘ |
| Pokey | Single-player via predicate surface "appearsInMode" ⓘ |
| Pokey | Multiplayer via predicate surface "appearsInMode" ⓘ |
| Phanto | story mode of Super Mario Maker 2 via predicate surface "appearsInMode" ⓘ |
| Boom Boom | boss battles ⓘ |
|
The Daggerfall Covenant (in The Elder Scrolls Online)
surface form:
The Daggerfall Covenant
|
PvP via predicate surface "gameModeAssociation" ⓘ |
|
The Daggerfall Covenant (in The Elder Scrolls Online)
surface form:
The Daggerfall Covenant
|
Alliance vs Alliance via predicate surface "gameModeAssociation" ⓘ |
| Fate of Gundabad | multiplayer via predicate surface "supportsGameMode" ⓘ |
| Der Riese | Nazi Zombies via predicate surface "appearsInMode" NERFINISHED ⓘ |
| Origins | Zombies via predicate surface "appearsInMode" ⓘ |
| Athena’s Fortune | Adventure mode via predicate surface "gameModeAvailability" ⓘ |
| Enslaved: Odyssey to the West | Pigsy’s Perfect 10 is single-player via predicate surface "DLCMode" NERFINISHED ⓘ |
| Hell Knight | single-player campaign via predicate surface "appearsInMode" ⓘ |
| Hell Knight | multiplayer via predicate surface "appearsInMode" ⓘ |
| Pain Elemental | single-player campaign via predicate surface "appearsInMode" ⓘ |
| Pain Elemental | multiplayer custom maps via predicate surface "appearsInMode" ⓘ |
|
Railgun
surface form:
Railgun (Quake)
|
duel via predicate surface "supportsGameMode" ⓘ |
|
Railgun
surface form:
Railgun (Quake)
|
team deathmatch via predicate surface "supportsGameMode" ⓘ |
|
Railgun
surface form:
Railgun (Quake)
|
capture the flag via predicate surface "supportsGameMode" ⓘ |